OctaneRender 2020 for Modo [OBSOLETE]

Forums: OctaneRender 2020 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby Tharso » Wed Apr 14, 2021 12:48 am

Tharso Wed Apr 14, 2021 12:48 am
face_off wrote:
Tharso wrote:Hi Paul,

I cant change colorspace in save image.

Thx
Can you give me more information please? What OCIO file have you loaded? Can you show a screenshot of the colorspace options in the Save Image panel?

Thanks

Paul


aces_1.2... modo 15 windows 10

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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Wed Apr 14, 2021 6:25 pm

Hesekiel2517 Wed Apr 14, 2021 6:25 pm
Thank you for this release! Tried it today and it seems to be working great!
I saw the spotlight Node and was hoping i could connect it to the arealight. I think this is not possible right now. Can you please add an input for this?
Otherwise there is no way to use the Quadlight as a spotlight. Thank you in advance!
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby Tharso » Fri Apr 16, 2021 12:58 am

Tharso Fri Apr 16, 2021 12:58 am
Tharso wrote:
face_off wrote:
Tharso wrote:Hi Paul,

I cant change colorspace in save image.

Thx
Can you give me more information please? What OCIO file have you loaded? Can you show a screenshot of the colorspace options in the Save Image panel?

Thanks

Paul


aces_1.2... modo 15 windows 10

Image


?? I click and dont change. My problem or octane problem ??
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby funk » Fri Apr 16, 2021 2:36 am

funk Fri Apr 16, 2021 2:36 am
Tharso wrote:?? I click and dont change. My problem or octane problem ??


It's a bug. Changing the OCIO Look is also broken. This happens in the kernel > animation settings too.
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby funk » Fri Apr 16, 2021 2:38 am

funk Fri Apr 16, 2021 2:38 am
Hesekiel2517 wrote:Thank you for this release! Tried it today and it seems to be working great!
I saw the spotlight Node and was hoping i could connect it to the arealight. I think this is not possible right now. Can you please add an input for this?
Otherwise there is no way to use the Quadlight as a spotlight. Thank you in advance!


Agreed. It would be nice to have a way to connect something to the "distribution" pin on a light without having to create an emitter.
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby face_off » Mon Apr 19, 2021 1:33 am

face_off Mon Apr 19, 2021 1:33 am
funk wrote:
Tharso wrote:?? I click and dont change. My problem or octane problem ??


It's a bug. Changing the OCIO Look is also broken. This happens in the kernel > animation settings too.
This will be fixed in the next release.

Thanks

Paul
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby JoGo23 » Mon Apr 19, 2021 10:27 am

JoGo23 Mon Apr 19, 2021 10:27 am
Hi Paul, Octane X PR11 is out but still no plugin for Modo. PR8 works well in Modo 14 but I'm eager to play with Modo 15 :-)
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby face_off » Mon Apr 19, 2021 12:04 pm

face_off Mon Apr 19, 2021 12:04 pm
JoGo23 wrote:Hi Paul, Octane X PR11 is out but still no plugin for Modo. PR8 works well in Modo 14 but I'm eager to play with Modo 15 :-)
Hi - I am unable to get the Modo15 SDK to compile with the Octane plugin due to the upgrade to Qt5 that happened with Modo15. I have been emailing Foundry about it. Hopefully they come up with a solution soon.

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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Mon Apr 19, 2021 1:35 pm

Hesekiel2517 Mon Apr 19, 2021 1:35 pm
I have a few problems with the texture locator. I'm under the impression that only UVs are working and there is an Error saying "We can't evaluate items of a different version (version 0)" if i plug the octane projection into a procedural texture
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby face_off » Mon Apr 19, 2021 10:47 pm

face_off Mon Apr 19, 2021 10:47 pm
Hesekiel2517 wrote:I have a few problems with the texture locator. I'm under the impression that only UVs are working and there is an Error saying "We can't evaluate items of a different version (version 0)" if i plug the octane projection into a procedural texture
Can you provide a .lxo which shows this problem please?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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