Make complex material using falloff

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Make complex material using falloff

Postby TaikiMitsuishi » Wed Jun 12, 2019 1:45 am

TaikiMitsuishi Wed Jun 12, 2019 1:45 am
Hi guys,

I'm new to use Octane Render for Modo and I tried to make a material using falloff to change a diffuse color for example, but it doesn't work with Octane Render.

Does anyone know how to make this kind of material?

Thanks.

Taiki Mitsuishi
Attachments
Fig02.jpg
With Octane Render
FIg01.jpg
Modo default render
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Re: Make complex material using falloff

Postby francois » Sun Jun 16, 2019 3:42 pm

francois Sun Jun 16, 2019 3:42 pm
Do not use the consant shader that is not recognized by octane.
Rather use two RGBcolor and mix them with either a procedural texture of Octane, a grayscale image, or a weight map
[img]
https://image.noelshack.com/fichiers/20 ... -37-19.png
[/img]
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Re: Make complex material using falloff

Postby funk » Tue Jun 18, 2019 7:33 am

funk Tue Jun 18, 2019 7:33 am
Unfortunately it's not possible for Octane to use shader tree falloffs/texture locators in this way.

We can emulate the look with Octane nodes and some modo rigging, but it's a little complicated.

There's probably a few different ways to do it. I'm attaching a scene for you to study.

emulate_falloff.jpg
Attachments
emulate_color_falloff.zip
(11.64 KiB) Downloaded 11 times
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Re: Make complex material using falloff

Postby francois » Wed Jun 19, 2019 12:11 pm

francois Wed Jun 19, 2019 12:11 pm
it's very clever as a solution.
Thank you for sharing
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Re: Make complex material using falloff

Postby TaikiMitsuishi » Sat Jul 06, 2019 7:19 am

TaikiMitsuishi Sat Jul 06, 2019 7:19 am
Hi, funk and francois,

thanks for the reply and funk I really thank you!!
this is so nice!!

I appreciate you guys :)
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