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yaseunghee wrote:When i use vdb, i can't see and drag drop VDB Voxel's source channel in OctaneRender Layout. It can only Schematic Fusion Layout. And Volume's channels(particle source and voxel source) are too.
If you use a VDBVoxel item in Modo, the plugin will read the number of grids from the first frame (which in the example you are using is a small number). So if you have an animated VDB which changes in size throughout the animation, you are better off using a Mesh Item OCS/ORBX proxy containing the VDB sequence than the Modo VDBVoxel item.Why smoke in octane render is dimmer than Modo's it?
When i saw a tutorial video, both Octane's and Modo's are rendered same alike.
But when i render my vdb files in modo with octane, it looks vague.
It should render automatically. Can you send me a scene with a deformed mesh which is not rendering pls?how can I render deformed mesh in octane?
What version of the plugin are you using pls?How can i render animation?
i tried it, but i didn't get fire images but cube(proxy) images only.
when i render frame by frame, i got a normal fire image. However rendering it start to end all at once, i got only cubes(proxy mesh).
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