OctaneRender 3 for Modo [OBSOLETE]

Forums: OctaneRender 3 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Uhlhorn » Wed May 24, 2017 1:51 pm

Uhlhorn Wed May 24, 2017 1:51 pm
Thank You Paul, this is a huge help! :-) I actual have to render an animation.
User avatar
Uhlhorn
Licensed Customer
Licensed Customer
 
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby yaseunghee » Fri May 26, 2017 12:43 am

yaseunghee Fri May 26, 2017 12:43 am
When i use vdb, i can't see and drag drop VDB Voxel's source channel in OctaneRender Layout. It can only Schematic Fusion Layout. And Volume's channels(particle source and voxel source) are too.
Attachments
SchematicFusionLayout.png
S/FLayout
OctaneRenderLayout.png
OctaneRenderLayout
yaseunghee
Licensed Customer
Licensed Customer
 
Posts: 19
Joined: Thu Jun 11, 2015 1:45 am

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby funk » Fri May 26, 2017 12:48 am

funk Fri May 26, 2017 12:48 am
yaseunghee wrote:When i use vdb, i can't see and drag drop VDB Voxel's source channel in OctaneRender Layout. It can only Schematic Fusion Layout. And Volume's channels(particle source and voxel source) are too.


click this
click_this.png
click_this.png (5.84 KiB) Viewed 4866 times
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby yaseunghee » Sat May 27, 2017 12:49 am

yaseunghee Sat May 27, 2017 12:49 am
Wow! Thanks funk.

And one more question.

Why smoke in octane render is dimmer than Modo's it?

When i saw a tutorial video, both Octane's and Modo's are rendered same alike.

But when i render my vdb files in modo with octane, it looks vague.
Attachments
resize_K-034.png
my image
resize_K-035.png
tut image
resize_K-035.png (55.95 KiB) Viewed 4847 times
yaseunghee
Licensed Customer
Licensed Customer
 
Posts: 19
Joined: Thu Jun 11, 2015 1:45 am

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Sat May 27, 2017 2:04 am

face_off Sat May 27, 2017 2:04 am
Why smoke in octane render is dimmer than Modo's it?

When i saw a tutorial video, both Octane's and Modo's are rendered same alike.

But when i render my vdb files in modo with octane, it looks vague.
If you use a VDBVoxel item in Modo, the plugin will read the number of grids from the first frame (which in the example you are using is a small number). So if you have an animated VDB which changes in size throughout the animation, you are better off using a Mesh Item OCS/ORBX proxy containing the VDB sequence than the Modo VDBVoxel item.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15480
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby yaseunghee » Sat May 27, 2017 2:38 am

yaseunghee Sat May 27, 2017 2:38 am
Wow! Thanks Paul.

But..another question..

How can i render animation?

i tried it, but i didn't get fire images but cube(proxy) images only.

when i render frame by frame, i got a normal fire image. However rendering it start to end all at once, i got only cubes(proxy mesh).

To solve it, What setting should i do?
yaseunghee
Licensed Customer
Licensed Customer
 
Posts: 19
Joined: Thu Jun 11, 2015 1:45 am

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Tharso » Tue Jun 06, 2017 9:44 pm

Tharso Tue Jun 06, 2017 9:44 pm
how can I render deformed mesh in octane?
User avatar
Tharso
Licensed Customer
Licensed Customer
 
Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Wed Jun 07, 2017 10:12 am

face_off Wed Jun 07, 2017 10:12 am
how can I render deformed mesh in octane?
It should render automatically. Can you send me a scene with a deformed mesh which is not rendering pls?

How can i render animation?

i tried it, but i didn't get fire images but cube(proxy) images only.

when i render frame by frame, i got a normal fire image. However rendering it start to end all at once, i got only cubes(proxy mesh).
What version of the plugin are you using pls?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15480
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Tharso » Wed Jun 07, 2017 3:06 pm

Tharso Wed Jun 07, 2017 3:06 pm
It render automatically. My fault .

Thx
User avatar
Tharso
Licensed Customer
Licensed Customer
 
Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby yoshikai » Thu Jul 06, 2017 6:25 am

yoshikai Thu Jul 06, 2017 6:25 am
Hi Paul.
Thank you for update latest version.
Octain is really fast render plugin.
Well, I ask some question.
I can't change to projection Type in Environment Texture.
I Think only light probe is works.
but, I can see the change projection type button.
This button is always deactivate. I can't touch this button.
and Environment texture is not working with sequential file.
I want to use 2 environment map.
1 HDR map (projection type light prob)
2 sequential file(projection type camera projection)(live action image).
Would you please tell me How to use 2 diffarent environment map?
I already tested choose type of visible environment and lighting environment.
but, It's not works.(actually It' works,but light prob and camera mapping(sequential)is not works)

sincerly
Attachments
test octane.jpg
yoshikai
Licensed Customer
Licensed Customer
 
Posts: 28
Joined: Wed Nov 14, 2012 4:44 pm
Location: Japan
PreviousNext

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 16 guests

Wed Apr 24, 2024 10:33 pm [ UTC ]