I think TheFoundry changed the "visibility" status of the internal Modo functions in Modo10, so when Modo starts, and it tries to load a plugin, it is calling an invalid plugin initialization method and crashes. So the solution was to change the compile parameters to change the default visibility of methods to hidden (ie. add the "-fvisibility=hidden" compile flag).Out of curiosity, what was the problem/solution? I have the feeling other Modo plugin developers might be running into the same issue...
Paul