OctaneRender™ 2021.1 XB3

Forums: OctaneRender™ 2021.1 XB3
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OctaneRender™ 2021.1 XB3

Postby abstrax » Mon Jul 05, 2021 6:21 am

abstrax Mon Jul 05, 2021 6:21 am
Hi all.

This is the third public experimental build of 2021.1. It fixes some rather urgent issues reported by the plugin developers.

As with all experimental builds, we advise to not to use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.

Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux.


Changes since OctaneRender 2021.1 XB2:

  • Improved normal distortion of Flakes texture when used as normal map.
  • Added new Base color input to the Flakes texture.
  • Fixed textures Flakes, Glowing and Hagelslag to work correctly with projections other than UV mapping.
  • Fixed new procedural effects textures to work correctly with projections hat a have a W-coordinate that is not 0.
  • Changed time input of Moire mosaic texture from [0 .. 2] to [0 .. 1].
  • Improved "Frame" shape of Moire mosaic texture.
  • Fixed failure during material preview rendering on Kepler, Maxwell and Pascal GPUs if the main render hasn't started yet.
  • Fixed rendering of OOC image textures with an invalid projection or UVW transformation (e.g. with a scale of 0) to produce the value for UV coordinate (0,0) and not render black. This is now conistent to the behaviour of non-OOC images whereas before multi-GPU setups might have shown render tiles due to image textures being in OOC memory on some GPUs and in VRAM on others.
  • Fixed unnecessary render restarts (see viewtopic.php?p=402203#p402203).
  • Fixed some corner cases in the RGB-to-spectrum conversion.
  • Updated to OCIO v2.0.1 which fixes look transformations that are no-ops (see viewtopic.php?p=402146#p402146).
  • Fixed sheen layer rendering artifacts when you change the IOR inside a glossy material.
  • Fixed post-processing AOV not working in a composite output AOV.
  • Standalone: Added possibility to drag USD files into the graph editor or import them via the import menu item.


Downloads

Downloads for Enterprise subscription users:

OctaneRender Enterprise 2021.1 XB3 Standalone for Windows (installer)
OctaneRender Enterprise 2021.1 XB3 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2021.1 XB3 Standalone for Linux

OctaneRender Enterprise 2021.1 XB3 Node Windows (installer)
OctaneRender Enterprise 2021.1 XB3 Node for Windows (ZIP archive)
OctaneRender Enterprise 2021.1 XB3 Node for Linux

Downloads for Studio subscription users:

OctaneRender Studio 2021.1 XB3 Standalone for Windows (installer)
OctaneRender Studio 2021.1 XB3 Standalone for Windows (ZIP archive)
OctaneRender Studio 2021.1 XB3 Standalone for Linux


Happy rendering
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Re: OctaneRender™ 2021.1 XB3 [current 2021.1]

Postby funk » Mon Jul 05, 2021 9:03 am

funk Mon Jul 05, 2021 9:03 am
Thanks team
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Re: OctaneRender™ 2021.1 XB3 [current 2021.1]

Postby glimpse » Mon Jul 05, 2021 12:55 pm

glimpse Mon Jul 05, 2021 12:55 pm
thank You for the build! looking forward to try!
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Re: OctaneRender™ 2021.1 XB3 [current 2021.1]

Postby linograndiotoy » Tue Jul 06, 2021 6:18 pm

linograndiotoy Tue Jul 06, 2021 6:18 pm
Trying to use PMC Kernel is making Octane crash.
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Re: OctaneRender™ 2021.1 XB3 [current 2021.1]

Postby abstrax » Tue Jul 06, 2021 9:07 pm

abstrax Tue Jul 06, 2021 9:07 pm
linograndiotoy wrote:Trying to use PMC Kernel is making Octane crash.

EDIT: I could reproduce it now - it's somewhat resolution dependent. It will be fixed in the next release.
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Re: OctaneRender™ 2021.1 XB3 [current 2021.1]

Postby linograndiotoy » Tue Jul 06, 2021 10:31 pm

linograndiotoy Tue Jul 06, 2021 10:31 pm
Great! Thanks!
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Re: OctaneRender™ 2021.1 XB3 [current 2021.1]

Postby yoshikai » Wed Jul 07, 2021 12:18 pm

yoshikai Wed Jul 07, 2021 12:18 pm
Hi,
When I save the png file with keep environment checked for the alpha channel, the alpha channel disappears.
This bug has not changed since the XB1 version.
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Re: OctaneRender™ 2021.1 XB3 [current 2021.1]

Postby abstrax » Wed Jul 07, 2021 10:17 pm

abstrax Wed Jul 07, 2021 10:17 pm
yoshikai wrote:Hi,
When I save the png file with keep environment checked for the alpha channel, the alpha channel disappears.
This bug has not changed since the XB1 version.

Thank you for the report. It will be fixed in the next release.
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Re: OctaneRender™ 2021.1 XB3 [current 2021.1]

Postby yoshikai » Thu Jul 08, 2021 1:05 am

yoshikai Thu Jul 08, 2021 1:05 am
abstrax wrote:
yoshikai wrote:Hi,
When I save the png file with keep environment checked for the alpha channel, the alpha channel disappears.
This bug has not changed since the XB1 version.

Thank you for the report. It will be fixed in the next release.


Hi
Thank you!!
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Re: OctaneRender™ 2021.1 XB3 [current 2021.1]

Postby funk » Thu Jul 08, 2021 10:14 am

funk Thu Jul 08, 2021 10:14 am
BUG / Limitation? Anisotropy artifacts on triangles generated by Octane's subdivision

I noticed that the new anisotropy generates shading artifacts when I use Octane's (mesh node) subdivision

anisotropy_subdivision_triange_artifacts.png
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