Hey Funk,
I hope the Otoy Team give you a complimentary Octane subscription for the outstanding amount of bug reporting you do!
funk wrote:BUG: Batch render job node doesnt save denoised beauty pass
I'm just trying the "batch render job" node and can't seem to save out a denoised beauty pass (its saving the noisy beauty pass instead).
The batch rendering script works though.
abstrax wrote:funk wrote:BUG: Batch render job node doesnt save denoised beauty pass
I'm just trying the "batch render job" node and can't seem to save out a denoised beauty pass (its saving the noisy beauty pass instead).
The batch rendering script works though.
Thanks for the report. It will be fixed in the next release.
TBFX wrote:BUG: It appears the light pass IDs are broken. If I set up a scene with several lights, each with it's own light pass ID and set up light AOV's then only the sun and environment are in their correct AOV's. All the other lights show up in the lightPass1 AOV and any other lightPass AOV's are empty.
funk wrote:TBFX wrote:BUG: It appears the light pass IDs are broken. If I set up a scene with several lights, each with it's own light pass ID and set up light AOV's then only the sun and environment are in their correct AOV's. All the other lights show up in the lightPass1 AOV and any other lightPass AOV's are empty.
I had a look at this orbx and all your lights are set to Light pass ID 1 (its in light > material > emission > light pass ID).
I looks like you mistakenly used the object layer > light pass mask instead. This is used to prevent specific light IDs from lighting up an object.
funk wrote:BUG / Limitation? Anisotropy artifacts on triangles generated by Octane's subdivision
I noticed that the new anisotropy generates shading artifacts when I use Octane's (mesh node) subdivision
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