Hi Guys,
Such great interesting paper about flakes/glint http://igg.unistra.fr/People/chermain/real_time_glint/ also an web GL version http://igg.unistra.fr/People/reproctex/Demos/Real_Time_Glint/ I'm wondering if such thing would be able to do on the shader as new feature, I use flakes as OSL script at the moment made by Mads Drøschler based on triplanar position work great but require tweek for scale and etc, but honestly is one is just amazing here a link https://github.com/gkmotu/OSL-Shaders/blob/master/Flakes.osl better then the actual on the Live DB.
well this could be a lovely feature inside octane shader?
Best,
JO