OctaneRender™ 2021.1 XB1

Forums: OctaneRender™ 2021.1 XB1
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby Kalua » Mon Jun 07, 2021 11:11 pm

Kalua Mon Jun 07, 2021 11:11 pm
Thanks! Good to know.
I think is C4D which is setting 100 as default - or perhaps pre-2020 shaders are set to 100 when reloaded.
Regards,
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3.jpg
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby mojave » Tue Jun 08, 2021 8:53 pm

mojave Tue Jun 08, 2021 8:53 pm
funk wrote:BUG: RTX On renders this wrong (EDIT: on a 3090)

The last scene I was working on in 2020.2.3 looks completely wrong in 2021.1 XB1, and Im not really using any advanced features. I've started reducing the scene and have found at least 1 issue with RTX on, rendering incorrectly.

rtx_on_is_wrong.png


This issue will be fixed in the next release. Thank you for your help.
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Wed Jun 09, 2021 2:20 am

funk Wed Jun 09, 2021 2:20 am
mojave wrote:
funk wrote:BUG: RTX On renders this wrong (EDIT: on a 3090)

The last scene I was working on in 2020.2.3 looks completely wrong in 2021.1 XB1, and Im not really using any advanced features. I've started reducing the scene and have found at least 1 issue with RTX on, rendering incorrectly.

rtx_on_is_wrong.png


This issue will be fixed in the next release. Thank you for your help.


Great news. Thanks Mojave
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Wed Jun 09, 2021 1:13 pm

funk Wed Jun 09, 2021 1:13 pm
BUG: Compositor color correction ignores "enable imager/post" when disabled on render AOV

I have a render AOV plugged into a color correction. If I disabled the "enable imager" or "enable post processing" checkboxes on the render AOV, nothing changes.
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aov_color_correction_ignores_imager_post_disabled.ocs
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Wed Jun 09, 2021 1:22 pm

funk Wed Jun 09, 2021 1:22 pm
BUG: Compositor color correction INVERT does nothing

Just use the previous post's OCS and try to use INVERT on the color correction node. It does nothing
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Thu Jun 10, 2021 11:21 am

funk Thu Jun 10, 2021 11:21 am
BUG: OSL error in this example

I was just doing some random stuff in the new release and this node setup gives me an OSL error

Render the scene and look at the log viewer:
Code: Select all
<nodes>:38: error: indexing into non-array or non-component type

We generated invalid OSL code
<nodes>:38: error: indexing into non-array or non-component type

Failed to compile OSL shader.
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osl_error_001.ocs
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Thu Jun 10, 2021 12:49 pm

funk Thu Jun 10, 2021 12:49 pm
BUG: Anisotropy still looks faceted (no change from 2020.2.3)

Im trying to test anisotropy to match the smooth results from the first post, but I'm seeing no change from 2020.2.3

aniso_test_01.png
aniso_test_01.png (71.41 KiB) Viewed 5341 times


Is there something I'm missing or is this broken in this release?

EDIT: It seems to be because the modo plugin exports geometry with unwelded vertices. I can force "merge unwelded vertices" in the plugin per mesh, but I'm wondering if this could be made to work with the current unwelded geo?
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aniso_test_001.orbx
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Sun Jun 13, 2021 6:36 am

funk Sun Jun 13, 2021 6:36 am
BUG: Toon material using camera light has blue tint when using d65 white light spectrum

1. If you render this scene, the toon material has a blue tint (which is incorrect)
2. If you set kernel > white light spectrum to legacy, it fixes it

toon_d65_color_tint.png
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toon_d65_color_tint.ocs
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby karl » Sun Jun 13, 2021 10:11 pm

karl Sun Jun 13, 2021 10:11 pm
funk wrote:BUG: Compositor color correction INVERT does nothing

Just use the previous post's OCS and try to use INVERT on the color correction node. It does nothing


funk wrote:BUG: Toon material using camera light has blue tint when using d65 white light spectrum

1. If you render this scene, the toon material has a blue tint (which is incorrect)
2. If you set kernel > white light spectrum to legacy, it fixes it

toon_d65_color_tint.png


Thanks for the reports - these two issues will be fixed in the next build.
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby vijay » Mon Jun 14, 2021 2:48 am

vijay Mon Jun 14, 2021 2:48 am
funk wrote:BUG: Compositor color correction ignores "enable imager/post" when disabled on render AOV

I have a render AOV plugged into a color correction. If I disabled the "enable imager" or "enable post processing" checkboxes on the render AOV, nothing changes.


These enable imager/post settings are only used from a top-level node ((i.e.) when connected directly to the AOV output group node) and ignored from any intermediate nodes in the chain. The scene you provided has color correction as a top-level node, which doesn't have those settings. Initially, these settings were intended only on composite AOV nodes, But we extended them to Image AOV output and Render AOV output nodes for debug purposes. If you want to use these settings on any other nodes then you need to connect the node to the composite AOV node and use the composite AOV as a top-level node. Sorry for the confusion and inconvenience, we will revisit this in some future build.

Thanks,
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