Thanks! Good to know.
I think is C4D which is setting 100 as default - or perhaps pre-2020 shaders are set to 100 when reloaded.
Regards,
funk wrote:BUG: RTX On renders this wrong (EDIT: on a 3090)
The last scene I was working on in 2020.2.3 looks completely wrong in 2021.1 XB1, and Im not really using any advanced features. I've started reducing the scene and have found at least 1 issue with RTX on, rendering incorrectly.
mojave wrote:funk wrote:BUG: RTX On renders this wrong (EDIT: on a 3090)
The last scene I was working on in 2020.2.3 looks completely wrong in 2021.1 XB1, and Im not really using any advanced features. I've started reducing the scene and have found at least 1 issue with RTX on, rendering incorrectly.
This issue will be fixed in the next release. Thank you for your help.
<nodes>:38: error: indexing into non-array or non-component type
We generated invalid OSL code
<nodes>:38: error: indexing into non-array or non-component type
Failed to compile OSL shader.
funk wrote:BUG: Compositor color correction INVERT does nothing
Just use the previous post's OCS and try to use INVERT on the color correction node. It does nothing
funk wrote:BUG: Toon material using camera light has blue tint when using d65 white light spectrum
1. If you render this scene, the toon material has a blue tint (which is incorrect)
2. If you set kernel > white light spectrum to legacy, it fixes it
funk wrote:BUG: Compositor color correction ignores "enable imager/post" when disabled on render AOV
I have a render AOV plugged into a color correction. If I disabled the "enable imager" or "enable post processing" checkboxes on the render AOV, nothing changes.
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