OctaneRender™ 2021.1 XB1

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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Mon Jun 14, 2021 6:29 am

funk Mon Jun 14, 2021 6:29 am
vijay_thirukonda wrote:
funk wrote:BUG: Compositor color correction ignores "enable imager/post" when disabled on render AOV

I have a render AOV plugged into a color correction. If I disabled the "enable imager" or "enable post processing" checkboxes on the render AOV, nothing changes.


These enable imager/post settings are only used from a top-level node ((i.e.) when connected directly to the AOV output group node) and ignored from any intermediate nodes in the chain. The scene you provided has color correction as a top-level node, which doesn't have those settings. Initially, these settings were intended only on composite AOV nodes, But we extended them to Image AOV output and Render AOV output nodes for debug purposes. If you want to use these settings on any other nodes then you need to connect the node to the composite AOV node and use the composite AOV as a top-level node. Sorry for the confusion and inconvenience, we will revisit this in some future build.

Thanks,
Vijay


Thanks for explaining Vijay. Sorry I completely missed this in the tooltips!

This seems to prevent you from doing anything useful with the "Post Processing" Render AOV (I may be missing something though).

eg. Using a composite AOV output, if I wanted the "main" pass on layer 1 (with no post processing glow), and the "Post Processing" Render AOV (in layer 2 using the add blend mode), I end up getting double the "glow" in my "Out1" output when "enable post processing" is enabled, and NO glow when it's disabled.

So I can't for example, color correct the post processing AOV or change its opacity etc

Is there a way around this? I guess we would really need a separate "post processing" and "imager" node in the compositor.
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Tue Jun 15, 2021 6:28 pm

funk Tue Jun 15, 2021 6:28 pm
BUG: Diffuse/Reflection filter have red tint when using d65 white light spectrum

1. Render scene and look at the diffuse filter and reflection filter AOVs. These have a red tint (which is incorrect)
2. If you set kernel > white light spectrum to legacy, it fixes it

It probably affects some other AOVs, but I'll let you guys go through them
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diffuse_filter_red_tint.ocs
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby karl » Tue Jun 15, 2021 9:44 pm

karl Tue Jun 15, 2021 9:44 pm
funk wrote:BUG: Diffuse/Reflection filter have red tint when using d65 white light spectrum

1. Render scene and look at the diffuse filter and reflection filter AOVs. These have a red tint (which is incorrect)
2. If you set kernel > white light spectrum to legacy, it fixes it

It probably affects some other AOVs, but I'll let you guys go through them


This was caused by the same thing as the red tint on denoiser output, so will also be fixed in XB2.
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby y81r » Mon Jun 21, 2021 11:28 am

y81r Mon Jun 21, 2021 11:28 am
Hi Guys, as described here:
viewtopic.php?f=85&t=77937&p=401956#p401955
c4d Test File attached.

Thanks
Yassin
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VDB_TEST.zip
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Mon Jun 21, 2021 5:41 pm

funk Mon Jun 21, 2021 5:41 pm
BUG: Custom AOV 1 not working

I have a sample here with 2 materials. One is set to custom aov 1, while the other is set to custom aov 2.

Custom aov 2 is working (I see a red mask), while custom aov 1 doesnt (the aov renders black).
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custom_aov_1_broken.ocs
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby nibbler » Tue Jun 22, 2021 8:03 am

nibbler Tue Jun 22, 2021 8:03 am
Great work!

OS X Metal 2021.1 (inclusive Cross Platform Network Rendering!) coming when?

Hardly awaiting it.
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby abstrax » Wed Jun 23, 2021 3:06 am

abstrax Wed Jun 23, 2021 3:06 am
funk wrote:BUG: Custom AOV 1 not working

I have a sample here with 2 materials. One is set to custom aov 1, while the other is set to custom aov 2.

Custom aov 2 is working (I see a red mask), while custom aov 1 doesnt (the aov renders black).

Thank you for the report. This will be fixed in the next release.
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Wed Jun 23, 2021 12:41 pm

funk Wed Jun 23, 2021 12:41 pm
Thanks abstrax and karu
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Thu Jun 24, 2021 11:30 pm

funk Thu Jun 24, 2021 11:30 pm
BUG: Regression? Failed to build OCIO output LUT: OCIO error: LookTransform: empty destination color space name.

I was testing out an OCIO config Ed O'Connell posted here: https://drive.google.com/file/d/1SB1Sd_ ... 8TQA6/view

If you set:
OCIO View = "TCAMv2 100 nits office: sRGB Display: 2.2 Gamma - Rec.709"
OCIO Look = "4 Medium Contrast" (the other looks work fine)

Octane 2021 fails with a black render and log error:
"Failed to build OCIO output LUT: OCIO error: LookTransform: empty destination color space name."

This works fine in Octane 2020.2.x though. I guess it could be an issue with OCIO v2, since thats new to 2021
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby karl » Fri Jun 25, 2021 2:51 am

karl Fri Jun 25, 2021 2:51 am
funk wrote:BUG: Regression? Failed to build OCIO output LUT: OCIO error: LookTransform: empty destination color space name.

I was testing out an OCIO config Ed O'Connell posted here: https://drive.google.com/file/d/1SB1Sd_ ... 8TQA6/view

If you set:
OCIO View = "TCAMv2 100 nits office: sRGB Display: 2.2 Gamma - Rec.709"
OCIO Look = "4 Medium Contrast" (the other looks work fine)

Octane 2021 fails with a black render and log error:
"Failed to build OCIO output LUT: OCIO error: LookTransform: empty destination color space name."

This works fine in Octane 2020.2.x though. I guess it could be an issue with OCIO v2, since thats new to 2021


This is caused by a bug in OCIO v2 - that look is the only one in the config that works out to be a no-op, and it seems that OCIO hasn't fully anticipated no-op looks. I'll fix it in Octane and file a bug report with the developers of OCIO.

For now, as a workaround, you can just select "None" instead of any look that produces this error message (since such looks are no-ops anyway).
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