There is error while using device peers and viewer or renderer is restarted :
First time I saw this in C4D plugin but this is related to Standalone too.
funk wrote:BUG(?): Items behind glass with "fake shadows" render darker in 2020
I noticed that objects behind glass with "fake shadows" are rendering darker than 2019.1.5.
I created a sample scene where the glass object is hidden to camera, so we can see the sphere inside it clearer.
I checked the scene in 2020.2 and "nested dielectrics" is disabled, so I assume the render should match 2019.
Other changes:
- Nested dielectics priority goes from 0 to 100 where higher values mean higher priority.
Some other renderers have a lower number mean an effectively higher priority. We think this is unnecessarily confusing, so instead higher number corresponds to a higher priority, which overrides the lower number.
funk wrote:BUG(?): Nested dielectric priority and dispersion creates dark outline
I was playing around with a glass sphere that has dispersion, and inside it I have a plastic (glossy) teapot on a floor.
If I set the priority of the glossy material to 1, I get this strange dark outline on the teapot. I assume this is a bug related to fresnel?
1. Load the orbx and select the render item to render
2. Select the mat_01 nodegraph and change the glossy material priority to 1 (you'll see the dark outline)
3. If you select the glass material and increase dispersion, the outline gets "thicker"
P.S. It would be great if you guys could look into better ways to clean up the hot pixels generated by dispersion in these circumstances too.
Silverwing wrote:Hi there everyone.
I am getting artefacts in the Dirt node dependend on the UV map I am using.
Maybe that´s a C4D Bug since I can´t reproduce it with the Standalone.
Just a guess that this is due to the recent reworking of making Dirt work with RTX.
I made a video of the scene and also exported a ORBx that I will attach.
Watch the video for more details.
Thank you for looking into it!
Raphael
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