OctaneRender™ 2020.2 RC6

Forums: OctaneRender™ 2020.2 RC6
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby AWOLism » Fri Dec 25, 2020 6:55 pm

AWOLism Fri Dec 25, 2020 6:55 pm
I'm quite excited to start working with the Composite Texture node, but one thing that I would find extremely helpful from a usability perspective would be an easy way of reordering the layers, like a "move up"/"move down" command for each layer, and also a way to remove a layer in the middle of the stack. Right now there is only the "add layer" and "remove layer" both of which adds a layer on top, or removes the top layer.

Is that functionality that could be implemented?

Apologies if I misunderstand or missed something, was just playing around with it today and thought I'd ask about it.

Kind regards
Andreas
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby hgarrou » Sat Dec 26, 2020 1:52 pm

hgarrou Sat Dec 26, 2020 1:52 pm
Just more info for you Jay.

I was running one 2080ti and one 2070Super when the new power supply stopped my crashes. Disabling one or the other did not solve the problem for me.
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby Zay » Sat Dec 26, 2020 2:21 pm

Zay Sat Dec 26, 2020 2:21 pm
hgarrou wrote:Just more info for you Jay.

I was running one 2080ti and one 2070Super when the new power supply stopped my crashes. Disabling one or the other did not solve the problem for me.


As mentioned earlier problem solved by not using RC6. It runs fine in previous versions (RC5 and below).
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby wallace » Mon Dec 28, 2020 7:49 pm

wallace Mon Dec 28, 2020 7:49 pm
galleon27 wrote:There is something wrong with the Reflection Pass with the Hair Material. Its same in 2020.1.5

001.png
002.png


What exactly is wrong there? Can you elaborate and show me the hair material setting as well as the main/beauty pass?
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby galleon27 » Mon Dec 28, 2020 8:54 pm

galleon27 Mon Dec 28, 2020 8:54 pm
wallace wrote:What exactly is wrong there? Can you elaborate and show me the hair material setting as well as the main/beauty pass?


I've attached the beauty render, along with a composite of SSS + Reflection pass in screen blending mode. The white outline is what's incorrect. The third image is what it's supposed to look like with a proper reflection pass. I can send you the scene if you need it.
Attachments
reflection_pass_bug.jpg
HAIR_MAT.png
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby wallace » Mon Dec 28, 2020 9:09 pm

wallace Mon Dec 28, 2020 9:09 pm
galleon27 wrote:
wallace wrote:What exactly is wrong there? Can you elaborate and show me the hair material setting as well as the main/beauty pass?


I've attached the beauty render, along with a composite of SSS + Reflection pass in screen blending mode. The white outline is what's incorrect. The third image is what it's supposed to look like with a proper reflection pass. I can send you the scene if you need it.


That would be really helpful, you can email me the scene ([email protected]) or pm me on the forum.

One more question, is this hair cards or is this strand based hair? For some reason it looks to me like it's hair cards, and the hair BRDF does not work with that as it is a strand based BRDF.

But I can't draw conclusions, because the hair on the first set of images look different to the second set of images.
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby galleon27 » Mon Dec 28, 2020 10:08 pm

galleon27 Mon Dec 28, 2020 10:08 pm
wallace wrote:
galleon27 wrote:
wallace wrote:What exactly is wrong there? Can you elaborate and show me the hair material setting as well as the main/beauty pass?


I've attached the beauty render, along with a composite of SSS + Reflection pass in screen blending mode. The white outline is what's incorrect. The third image is what it's supposed to look like with a proper reflection pass. I can send you the scene if you need it.


That would be really helpful, you can email me the scene ([email protected]) or pm me on the forum.

One more question, is this hair cards or is this strand based hair? For some reason it looks to me like it's hair cards, and the hair BRDF does not work with that as it is a strand based BRDF.

But I can't draw conclusions, because the hair on the first set of images look different to the second set of images.


It's strand based. I found the issue while cleaned the scene to send it to you. Denoiser was the problem. When its on, the reflection pass has those weird outlines, while the denoised reflection pass is fine. I've emailed you the scene anyways.
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby wallace » Tue Dec 29, 2020 12:06 am

wallace Tue Dec 29, 2020 12:06 am
galleon27 wrote:It's strand based. I found the issue while cleaned the scene to send it to you. Denoiser was the problem. When its on, the reflection pass has those weird outlines, while the denoised reflection pass is fine. I've emailed you the scene anyways.


Found the problem, it was indeed related to the passes and denoiser, the fix will be in the next release.
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby menjah » Sat Jan 02, 2021 8:35 am

menjah Sat Jan 02, 2021 8:35 am
Hey there! Was recommended to me to also post an issue in this thread and not just in support general:
I'm getting hot pixels in my info passes regardless of how many samples I use, more info can be found here!

viewtopic.php?f=23&t=76652

I can post an orbx but it's basically a minimal setup with a 200mb obj linked, let me know if I need to upload that too :D
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Re: OctaneRender™ 2020.2 RC6 [current 2020.2]

Postby Silverwing » Sun Jan 03, 2021 2:02 pm

Silverwing Sun Jan 03, 2021 2:02 pm
Hi there everyone.
I am getting artefacts in the Dirt node dependend on the UV map I am using.
Maybe that´s a C4D Bug since I can´t reproduce it with the Standalone.
Just a guess that this is due to the recent reworking of making Dirt work with RTX.

I made a video of the scene and also exported a ORBx that I will attach.

Watch the video for more details.
Thank you for looking into it!

Raphael
Attachments
Dirt_UV_Bug_C4D_01.zip
(80.6 KiB) Downloaded 150 times

[ Play Quicktime file ] Dirt_Bug_01.mp4 [ 8.8 MiB | Viewed 2763 times ]

Dirt_UV_Bug_01.orbx
(2.41 MiB) Downloaded 165 times
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