OctaneRender™ 2020.2 RC4

Forums: OctaneRender™ 2020.2 RC4
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OctaneRender™ 2020.2 RC4

Postby mojave » Thu Dec 03, 2020 2:41 am

mojave Thu Dec 03, 2020 2:41 am
Dear all,

We are happy to share our fourth release candidate build of Octane 2020.2. Note this is is still not a production build so please do not use this for production purposes.

This release includes now all features which will be part of the final 2020.2 stable release. This includes fixes from issues you reported in previous builds as well as some functional updates according to your feedback. Note we are keeping track of all your reports but there are still some fixes could not make it to this release, we are making good progress and they should be coming before this goes into production. Thank you all for your support.

Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).

This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.

OctaneRender 2020.2 RC5 has superseded this build.

Changes since OctaneRender 2020.2 RC3:

New features:

  • Added support for the OSL getmessage() function.
  • OSL cameras shaders can use setmessage("octane:throughput", value) to set the initial throughput of a ray. This can be used for things like implementing a custom optical vignette.
  • Added new blend modes Dest, DestAtop, Heat, Levr, Source to the Composite texture node.
  • Updated Render AOV input and Image AOV nodes with new pin Output channels which allows selecting a set of channels to output.

Bugfixes:

  • Fixed CUDA error when enabling the upsampler.
  • Fixed bug that would cause an expanded composite AOV node to get disconnected from its input pins.
  • Fixed a few issues with handling of the OSL getmessage() function.
  • Fixed application crash while using composite AOV in combination with the upsampler.
  • Fixed incorrect behaviour with Composite texture alpha operation Blend mode.
  • Fixed issue with the Composite texture which would take inputs in the wrong order.
  • Fixed potential VRAM leak when using RTX when a render is stopped.
  • Fixed application crash when using the white balance picker.
  • Fixed Cryptomatte node ID pass which did not contain the right information.
  • Fixed issue causing some HTTP requests to OctaneLive to fail in plugins.
  • Fixed application crash on Windows when loading ORBX files with OCIO views different to the one in the app settings.
  • Fixed application crash on Windows when running Lua scripts which would raise an error.
  • Fixed application crash on Windows upon the application startup or plugin being loaded.
  • Fixed issue not allowing exporting render passes into a root drive folder on Windows.
  • Fixed application crash upon startup caused by missing or corrupt monitor color profiles.
  • Fixed an application hang ahppening when connecting a Render AOV input or Image AOV input directly to a composite aov group.
  • Fixed behaviour with Beckmann BSDF showing discontinuity with transmission values near zero and exactly zero.
  • Fixed issue causing a crash in plugins after evaluating Composite AOV and Composite texture nodes.
  • Fixed issue causing auto bumpmap to disappear momentarily when using RTX.
  • Fixed shadow pass changing the brightness of main beauty pass when we have no direct light source.
  • Fixed a crash when reading images from the texture cache.
  • Fixed cryptomatte passes rendering incorrectly when environment medium was enabled.

Other changes:

  • Changes in the Composite texture node:

    • The mask input becomes opacity and old opacity input has been removed.
    • Grouped displaying of Composite texture blend modes into categories.
    • Separated Porter-Duff compositing operations for each layer into their own input pin so now they can be applied in combination to the blend mode.
    • Improved calculations for some blend modes.
    • Removed blend mode Matte.
  • Grouped displaying of Camera imager response curves into categories.

Downloads

Downloads for Enterprise subscription users:

OctaneRender Enterprise 2020.2 RC4 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2 RC4 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC4 Standalone for Linux
OctaneRender Enterprise 2020.2 RC4 Standalone for macOS (CUDA)

OctaneRender Enterprise 2020.2 RC4 Node Windows (installer)
OctaneRender Enterprise 2020.2 RC4 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC4 Node for Linux
OctaneRender Enterprise 2020.2 RC4 Node for macOS (CUDA)

Downloads for Studio subscription users:

OctaneRender Studio 2020.2 RC4 Standalone for Windows (installer)
OctaneRender Studio 2020.2 RC4 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2 RC4 Standalone for Linux
OctaneRender Studio 2020.2 RC4 Standalone for macOS (CUDA)

Happy rendering
Your OTOY NZ team
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Re: OctaneRender™ 2020.2 RC4 [current 2020.2]

Postby Iceman9 » Thu Dec 03, 2020 10:10 pm

Iceman9 Thu Dec 03, 2020 10:10 pm
Thanks team!
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Re: OctaneRender™ 2020.2 RC4 [current 2020.2]

Postby funk » Thu Dec 03, 2020 10:54 pm

funk Thu Dec 03, 2020 10:54 pm
Thanks team
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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Re: OctaneRender™ 2020.2 RC4 [current 2020.2]

Postby mojave » Fri Dec 04, 2020 4:15 am

mojave Fri Dec 04, 2020 4:15 am
We have just updated the main post with the links to the macOS CUDA builds, enjoy!
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Re: OctaneRender™ 2020.2 RC4 [current 2020.2]

Postby jianle » Fri Dec 04, 2020 6:22 am

jianle Fri Dec 04, 2020 6:22 am
RTX3090 C4D user is waiting for denoise
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Re: OctaneRender™ 2020.2 RC4 [current 2020.2]

Postby lanklaf » Fri Dec 04, 2020 10:23 am

lanklaf Fri Dec 04, 2020 10:23 am
jianle wrote:RTX3090 C4D user is waiting for denoise


Do you really need DeNoiser with yor 658 - 755 mega samples per second ? :D
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Re: OctaneRender™ 2020.2 RC4 [current 2020.2]

Postby Mikla » Fri Dec 04, 2020 4:44 pm

Mikla Fri Dec 04, 2020 4:44 pm
Thank you for the new release. It solves the new user bug. When can we expect accompanying plugins for 3d packages?
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Re: OctaneRender™ 2020.2 RC4 [current 2020.2]

Postby Futureboy » Sat Dec 05, 2020 3:59 am

Futureboy Sat Dec 05, 2020 3:59 am
Thanks team for the update!
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Re: OctaneRender™ 2020.2 RC4 [current 2020.2]

Postby lanklaf » Mon Dec 07, 2020 8:43 pm

lanklaf Mon Dec 07, 2020 8:43 pm
Mikla wrote:Thank you for the new release. It solves the new user bug. When can we expect accompanying plugins for 3d packages?

+1
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Re: OctaneRender™ 2020.2 RC4 [current 2020.2]

Postby pocketcat » Mon Dec 07, 2020 11:18 pm

pocketcat Mon Dec 07, 2020 11:18 pm
Thank you for the new release. It solves the new user bug. When can we expect accompanying plugins for 3d packages?
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