We are happy to share our third release candidate build of Octane 2020.2. Note this is is still not a production build so please do not use this for production purposes.
This release includes now all features which will be part of the final 2020.2 stable release. This includes fixes from issues you reported in previous builds as well as some functional updates according to your feedback. Note we are keeping track of all your reports but there are still some fixes could not make it to this release, we are making good progress and they should be coming before this goes into production. Thank you all for your support.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
OctaneRender 2020.2 RC4 has superseded this build.
Changes since OctaneRender 2020.2 RC2:
New features:
- Added additional blending modes to the
Composite texture
node. - Added a mask input to the
Composite texture
node which is used as an additional input to some of the blending operations. - Added alpha operations to the
Composite texture
node. - Added new
Color AOV
node which represents a color input to be used as an AOV. - Added
enable
flag to each layer within aComposite AOV
which when enabled such layer is used during compositing. - Added
opacity
input to each layer within aComposite AOV
which specifies the opacity channel used to control the transparency of this layer. - Added
alpha operation
input to each layer within aComposite AOV
which specifies the layer's alpha operation.
Bugfixes:
- Fixed CUDA error when using AI light.
- Fixed vignetting which was not working on composite aov.
- Fixed issue updating composite AOV settings when coneccted via a linker node.
- Fixed chaos texture producing LDR output for HDR input images.
- Fixed issue which would cause to display
?
instead of the number of CUDA cores in the device settings for Ampere devices. - Fixed displaying unnecessary OptiX error message for devices with compute models lower than 5.0.
- Fixed white artifacts showing up when rendering with compute model 3.5.
Other changes:
- The
Chaos
texture does not perform histogram calculations by default when the upstream texture is updated. This would generate results closer to the input for LDR images at the cost of background processing. The old behaviour still be enabled usingHistogram invariant blending
. - Updated the way some blending modes are referred to in the
Composite texture
node. - Updated
Composite AOV
node icon. - Moved common pins from
Render AOV input
,Image AOV input
andComposite AOV
into each of the layers ofComposite AOV
node.
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.2 RC3 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2 RC3 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC3 Standalone for Linux
OctaneRender Enterprise 2020.2 RC3 Standalone for macOS (CUDA)
OctaneRender Enterprise 2020.2 RC3 Node Windows (installer)
OctaneRender Enterprise 2020.2 RC3 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC3 Node for Linux
OctaneRender Enterprise 2020.2 RC3 Node for macOS (CUDA)
Downloads for Studio subscription users:
OctaneRender Studio 2020.2 RC3 Standalone for Windows (installer)
OctaneRender Studio 2020.2 RC3 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2 RC3 Standalone for Linux
OctaneRender Studio 2020.2 RC3 Standalone for macOS (CUDA)
Happy rendering
Your OTOY NZ team