OctaneRender™ 2020.2 RC3

Forums: OctaneRender™ 2020.2 RC3
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Re: OctaneRender™ 2020.2 RC3 [current 2020.2]

Postby mojave » Mon Nov 30, 2020 7:26 pm

mojave Mon Nov 30, 2020 7:26 pm
muoumuua wrote:The post layer in the output exr multi-channel is lost, from XB4 to RC3。


Please be aware we do not keep backwards compatibility with or between experimental builds so that might be the issue. If not, could you describe in detail what you do and what you expect to get vs what you see? Thank you.
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Re: OctaneRender™ 2020.2 RC3 [current 2020.2]

Postby muoumuua » Tue Dec 01, 2020 10:47 am

muoumuua Tue Dec 01, 2020 10:47 am
mojave wrote:
muoumuua wrote:The post layer in the output exr multi-channel is lost, from XB4 to RC3。


Please be aware we do not keep backwards compatibility with or between experimental builds so that might be the issue. If not, could you describe in detail what you do and what you expect to get vs what you see? Thank you.


I mean to use batch rendering, no matter what format the post layer will be lost。
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Re: OctaneRender™ 2020.2 RC3 [current 2020.2]

Postby karl » Wed Dec 02, 2020 12:07 am

karl Wed Dec 02, 2020 12:07 am
muoumuua wrote:I mean to use batch rendering, no matter what format the post layer will be lost。


Thanks for the details. We've fixed this issue and the fix will be available in the next build.
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Re: OctaneRender™ 2020.2 RC3 [current 2020.2]

Postby galleon27 » Wed Dec 02, 2020 1:38 am

galleon27 Wed Dec 02, 2020 1:38 am
Is there a reason why we are limited to only 4 objects to scatter?
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Re: OctaneRender™ 2020.2 RC3 [current 2020.2]

Postby Goldorak » Wed Dec 02, 2020 4:05 am

Goldorak Wed Dec 02, 2020 4:05 am
joenyc wrote:Will this version work as a slave to a Octane X PR 2/3 or 4Mac? I understand (I think) that requires the Windows version to be upgraded to v10 of the SDK so they match, but it’s unclear what release that is planned for. I just upgraded to enterprise, so excited to put my old gaming PC’s Nvidia card to work.


No - OctaneRender 2020.x and Octane X still don't mix (at least over netrender). We are going to try to work on this during the 2021 release cycle (after 2020.2) - which will also be the first time we release NEW features at the same time for both OctaneRender (CUDA) 2021.1 and Octane X (Metal) 2021.1 versions and going forward.
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Re: OctaneRender™ 2020.2 RC3 [current 2020.2]

Postby Goldorak » Wed Dec 02, 2020 4:06 am

Goldorak Wed Dec 02, 2020 4:06 am
galleon27 wrote:Is there a reason why we are limited to only 4 objects to scatter?


Node graph complexity - if it is a limitation you want to see removed, please let us know and we can look at improving this in 2021.1 if we can't squeeze it into 2020.2.
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Re: OctaneRender™ 2020.2 RC3 [current 2020.2]

Postby galleon27 » Wed Dec 02, 2020 10:18 am

galleon27 Wed Dec 02, 2020 10:18 am
Goldorak wrote:
galleon27 wrote:Is there a reason why we are limited to only 4 objects to scatter?


Node graph complexity - if it is a limitation you want to see removed, please let us know and we can look at improving this in 2021.1 if we can't squeeze it into 2020.2.


Well it would be nice if we could add how many inputs we want, like the group node.
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