OctaneRender™ 2020.2 RC2

Forums: OctaneRender™ 2020.2 RC2
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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby arno » Thu Nov 19, 2020 12:20 am

arno Thu Nov 19, 2020 12:20 am
funk wrote:BUG: Composite node overwrites wrong pins when nodes are expanded

I just wanted to add a bit more info to the previous bug I posted here:
viewtopic.php?p=392217#p392217

This bug does not happen on saved scenes which already contain a composite node (I think). It only seems to happen after adding the node and doing these steps:

1. Add a composite texture. NOTE: If you hover over the node inputs, the far LEFT pin is layer 2 input, while right is layer 1
2. In the inspector, set layer 1 input to "checks"
3. Set layer 2 input to "noise"
4. In the inspector, right click the layer 1 input icon > expand

RESULT: The checks node expands but is attached to layer 2 input pin, which is wrong. It overwrites the previously connected noise node.

I added an image to make this clearer.

composite_texture_expand_overwrites_wrong_pins.png


Thank you for reporting this. I haven't had a chance to look into its cause yet, but I can reproduce it.
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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby pegot » Thu Nov 19, 2020 4:10 am

pegot Thu Nov 19, 2020 4:10 am
I opened a file that was about a year old and I am seeing an issue where denoising is rendering a text label much thinker than it should be.
The file renders correctly with denoising on Octane 2020.1.5.

The problem appears with latest Octane 2020.2 RC2.

If Devs need ORBX send me info where to upload that (archived file is about 1.12 GB).

Octane-2020.2_RC2-Denoised.png

Octane-2020.1.5-Denoised.png
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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby DamjanMX_1 » Thu Nov 19, 2020 9:37 am

DamjanMX_1 Thu Nov 19, 2020 9:37 am
Looks like that chaos texture is not baking into HDR even if it's set to.
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chaos_01.png
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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby DamjanMX_1 » Thu Nov 19, 2020 9:46 am

DamjanMX_1 Thu Nov 19, 2020 9:46 am
Is there a way I can make the scattered objects follow the displaced surface mesh?
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scatter_01.png
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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby lanklaf » Thu Nov 19, 2020 1:41 pm

lanklaf Thu Nov 19, 2020 1:41 pm
DamjanMX_1 wrote:Is there a way I can make the scattered objects follow the displaced surface mesh?


Sure,
Connect the same Displacement texture to the Position Shader of Octane Scatter ;)
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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby grimm » Thu Nov 19, 2020 2:11 pm

grimm Thu Nov 19, 2020 2:11 pm
mojave wrote:
grimm wrote:This version doesn't find my GPUs on Linux. I'm running Nvidia driver version 455.28 which is higher than 455.23. Is there a problem with this version? Thanks,


Did you update your drivers recently and/or have the same issue with other recent or older versions?


Yes, I updated the drivers fairly recently. I just checked older versions and yep, they have the same issue. Must be a problem with this Nvidia driver version.
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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby jobigoud » Thu Nov 19, 2020 10:10 pm

jobigoud Thu Nov 19, 2020 10:10 pm
DamjanMX_1 wrote:Looks like that chaos texture is not baking into HDR even if it's set to.

This should be fixed in the next version.

Regarding scatter and displacement unfortunately the scatter happens on the non displaced mesh. In the case of a terrain you can plug the height map in the translation part of the scatter tool.
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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby DamjanMX_1 » Sat Nov 21, 2020 1:23 pm

DamjanMX_1 Sat Nov 21, 2020 1:23 pm
jobigoud wrote:This should be fixed in the next version.


Great, looking forward to that fix!


jobigoud wrote:Regarding scatter and displacement unfortunately the scatter happens on the non displaced mesh. In the case of a terrain you can plug the height map in the translation part of the scatter tool.


Is there a plan in a foreseeable future to make it able to scatter on displaced meshes?



Thank you and @lanklaf for the tip.
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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby grimm » Sun Nov 22, 2020 5:15 pm

grimm Sun Nov 22, 2020 5:15 pm
mojave wrote:
grimm wrote:This version doesn't find my GPUs on Linux. I'm running Nvidia driver version 455.28 which is higher than 455.23. Is there a problem with this version? Thanks,


Did you update your drivers recently and/or have the same issue with other recent or older versions?


The problem turned out to be that I didn't have the libglvnd-dev library installed. Once I installed it and re-built the driver, everything is working again. :) I'm now on driver version 455.45.01, thanks,

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Re: OctaneRender™ 2020.2 RC2 [current 2020.2]

Postby mojave » Sun Nov 22, 2020 7:29 pm

mojave Sun Nov 22, 2020 7:29 pm
pegot wrote:I opened a file that was about a year old and I am seeing an issue where denoising is rendering a text label much thinker than it should be.
The file renders correctly with denoising on Octane 2020.1.5.

The problem appears with latest Octane 2020.2 RC2.

If Devs need ORBX send me info where to upload that (archived file is about 1.12 GB).

Octane-2020.2_RC2-Denoised.png

Octane-2020.1.5-Denoised.png


Would you be able to share a minimum repro case for this issue? You may share your file by the means that is most convenient for your and send a PM.

Thank you.
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