BUG: Chaos texture is still processing (causing slow down), even when its not connected to a material
I have a texture plugged into a material. Editing the UV transform is generally really fast, unless I have that same texture plugged into a chaos texture.
It slows things down even if the chaos texture OUTPUT is not connected to anything.
1. Load the attached scene and click the render target to render
2. Select the UV transform node and drag/slide S.X.
NOTE: You will notice its really slow and choppy
3. Disconnect the texture from the chaos texture input and slide UV transform S.X.
NOTE: Now its really fast again
So it looks like the chaos texture is still being processed even though its output is connected to nothing.
Is there any reason why the chaos texture is so slow? Can we optimise this?
EDIT: It only slows down if you adjust the input image parameters, which is odd, since they actually get ignored by the chaos texture output (eg, power, gamma, uv transforms etc)
Also, why is it limited to LDR images? Can we add support for HDR?