We are happy to share our first release candidate build of Octane 2020.2. Note this is is still not a production build so please do not use this for production purposes.
This release includes now all features which will be part of the final 2020.2 stable release. This includes fixes from issues you reported in previous builds as well as some functional updates according to your feedback. Note there are still some fixes could not make it to this release but we are making good progress and they should be coming before this goes into production. Thank you all for your support.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
OctaneRender 2020.2 RC2 has superseded this build.
Changes since OctaneRender 2020.2 XB5:
New features:
- Added new built-in texture node
Chaos texture
which generates a texture output by generating a tiling pattern from an input texture.
Bugfixes:
- Fixed potential application crash when using composite AOV nodes.
- Fixed issue causing incorrect results when using absorption medium in the environment.
- Fixed issue causing mediums to render incorrectly with nested dielectrics.
- Fixed issue with surface and volume scatter nodes not being applied in some cases.
- Fixed issue with adaptive sampling when using shadow catcher stopping while the result is still noisy.
- Fixed normals on the hyperboloid geometric primitive.
- Fixed issue causing the local application data to be saved in an incorrect folder on Linux.
Other changes:
- Application settings specify RTX disabled by default.
- Renamed
Ray type pick
texture toRay switch
. - Default inputs for
Ray switch
are now set to1
. - Composite texture layers are arranged in groups in the composite texture node.
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.2 RC1 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2 RC1 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC1 Standalone for Linux
OctaneRender Enterprise 2020.2 RC1 Standalone for macOS (CUDA)
OctaneRender Enterprise 2020.2 RC1 Node Windows (installer)
OctaneRender Enterprise 2020.2 RC1 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC1 Node for Linux
OctaneRender Enterprise 2020.2 RC1 Node for macOS (CUDA)
Downloads for Studio subscription users:
OctaneRender Studio 2020.2 RC1 Standalone for Windows (installer)
OctaneRender Studio 2020.2 RC1 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2 RC1 Standalone for Linux
OctaneRender Studio 2020.2 RC1 Standalone for macOS (CUDA)
Happy rendering
Your OTOY NZ team