OctaneRender™ 2020.2 RC1

Forums: OctaneRender™ 2020.2 RC1
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Re: OctaneRender™ 2020.2 RC1 [current 2020.2]

Postby mojave » Sun Nov 15, 2020 9:38 pm

mojave Sun Nov 15, 2020 9:38 pm
funk wrote:BUG: HDR images with large dynamic range render incorrectly

This is another older one from this thread: viewtopic.php?p=377892#p377892

It still happens in 2020.2. Octane is clipping HDR images even when manually setting the texture import type to 32-bit:

Image

You can see the "sun" in the HDR image is being clipped. The blue sky is becoming just as powerful as the sun, making the render look too blue.


As mentioned by Karu here this is currently a limitation which needs to be solved by adding support for 32-bit float HDR textures. Since this version is feature locked we won't be able to add this to 2020.2 but in a future build.
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Re: OctaneRender™ 2020.2 RC1 [current 2020.2]

Postby funk » Mon Nov 16, 2020 2:35 am

funk Mon Nov 16, 2020 2:35 am
mojave wrote:As mentioned by Karu here this is currently a limitation which needs to be solved by adding support for 32-bit float HDR textures. Since this version is feature locked we won't be able to add this to 2020.2 but in a future build.


Yeah I remember his reply, but since it was a while ago (7 months), I wanted to bring it up again in case it was forgotten. I feel this is kind of important.

I also replied to his post here: viewtopic.php?p=380243#p380243
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Re: OctaneRender™ 2020.2 RC1 [current 2020.2]

Postby nejck » Mon Nov 16, 2020 7:12 am

nejck Mon Nov 16, 2020 7:12 am
funk wrote:
mojave wrote:As mentioned by Karu here this is currently a limitation which needs to be solved by adding support for 32-bit float HDR textures. Since this version is feature locked we won't be able to add this to 2020.2 but in a future build.


Yeah I remember his reply, but since it was a while ago (7 months), I wanted to bring it up again in case it was forgotten. I feel this is kind of important.

I also replied to his post here: viewtopic.php?p=380243#p380243


+1, I also find it to be an important issue. :)
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Re: OctaneRender™ 2020.2 RC1 [current 2020.2]

Postby mojave » Mon Nov 16, 2020 8:12 am

mojave Mon Nov 16, 2020 8:12 am
nejck wrote:
funk wrote:
mojave wrote:As mentioned by Karu here this is currently a limitation which needs to be solved by adding support for 32-bit float HDR textures. Since this version is feature locked we won't be able to add this to 2020.2 but in a future build.


Yeah I remember his reply, but since it was a while ago (7 months), I wanted to bring it up again in case it was forgotten. I feel this is kind of important.

I also replied to his post here: viewtopic.php?p=380243#p380243


+1, I also find it to be an important issue. :)


We are taking note of this. Thank you both for your feedback.
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Re: OctaneRender™ 2020.2 RC1 [current 2020.2]

Postby enricocerica » Mon Nov 16, 2020 2:47 pm

enricocerica Mon Nov 16, 2020 2:47 pm
Hi,
Chaos Texture doesn't seem to work when used on normal pin, is it a expected limitation ?
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