funk wrote:BUG: HDR images with large dynamic range render incorrectly
This is another older one from this thread: viewtopic.php?p=377892#p377892
It still happens in 2020.2. Octane is clipping HDR images even when manually setting the texture import type to 32-bit:
You can see the "sun" in the HDR image is being clipped. The blue sky is becoming just as powerful as the sun, making the render look too blue.
As mentioned by Karu here this is currently a limitation which needs to be solved by adding support for 32-bit float HDR textures. Since this version is feature locked we won't be able to add this to 2020.2 but in a future build.