OctaneRender™ 2020.2 XB5

Forums: OctaneRender™ 2020.2 XB5
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby p3taotoy » Sun Nov 08, 2020 7:50 pm

p3taotoy Sun Nov 08, 2020 7:50 pm
Gidday Mojave
Its an ABC exported out of Maya
Then a scatter

I'll put a simple example of it and send it to ya

Thanks for the reply...

I'll also try an ORBX export to see if thats better aye.

Peter
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby p3taotoy » Sun Nov 08, 2020 8:24 pm

p3taotoy Sun Nov 08, 2020 8:24 pm
here ya go mate

SampleforMojave_ORBX.orbx
(37.9 MiB) Downloaded 312 times
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby p3taotoy » Tue Nov 10, 2020 2:06 pm

p3taotoy Tue Nov 10, 2020 2:06 pm
Gidday Mojave
Any news on that ABC surface scatter?

Thanks

Peter
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby jobigoud » Tue Nov 10, 2020 7:54 pm

jobigoud Tue Nov 10, 2020 7:54 pm
p3taotoy wrote:Any news on that ABC surface scatter?

We are looking into it and it should be solved soon.
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby p3taotoy » Tue Nov 10, 2020 8:04 pm

p3taotoy Tue Nov 10, 2020 8:04 pm
Cool mates

Thanks... keep up the great work
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby abstrax » Tue Nov 10, 2020 8:23 pm

abstrax Tue Nov 10, 2020 8:23 pm
p3taotoy wrote:Gidday Mojave
Any news on that ABC surface scatter?

Thanks

Peter

It will be fixed with the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby p3taotoy » Tue Nov 10, 2020 8:24 pm

p3taotoy Tue Nov 10, 2020 8:24 pm
Excellent
Thanks as always

Peter
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby karl » Wed Nov 11, 2020 1:09 am

karl Wed Nov 11, 2020 1:09 am
funk wrote:I found a crash related to OCIO.

If you have your OCIO config set to something like blender filmic, then load a previously created orbx which was using an OCIO View set to a different config (eg ACES: srgb), Octane crashes when you try to render.


This isn't an application crash, it's a render failure that happens when you try to use an OCIO view that doesn't exist in the current config. You can resolve it by selecting a different view, or a different config, and restarting the render.

Ideally there would be a pop-up dialog to warn you about this; something like "This project references an OCIO view that's missing from the current OCIO config. Select a different OCIO config in Preferences > Color management or a different OCIO view in the camera imager node.". Octane doesn't automatically fall back to using no OCIO view in this case because users might not realise OCIO was being skipped.
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby funk » Wed Nov 11, 2020 4:26 am

funk Wed Nov 11, 2020 4:26 am
karu wrote:
funk wrote:I found a crash related to OCIO.

If you have your OCIO config set to something like blender filmic, then load a previously created orbx which was using an OCIO View set to a different config (eg ACES: srgb), Octane crashes when you try to render.


This isn't an application crash, it's a render failure that happens when you try to use an OCIO view that doesn't exist in the current config. You can resolve it by selecting a different view, or a different config, and restarting the render.

Ideally there would be a pop-up dialog to warn you about this; something like "This project references an OCIO view that's missing from the current OCIO config. Select a different OCIO config in Preferences > Color management or a different OCIO view in the camera imager node.". Octane doesn't automatically fall back to using no OCIO view in this case because users might not realise OCIO was being skipped.


Karu, it's crashing to desktop here.

1) I have my ocio config set to blender-filmic.
2) I'm loading the attached orbx where the imager was set to ACES:sRGB
3) When I click the render target, I see the blue spinning cursor which hangs for a few seconds, then Octane vanishes.
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export_003.orbx
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Re: OctaneRender™ 2020.2 XB5 [current 2020.2]

Postby Jolbertoquini » Wed Nov 11, 2020 10:44 am

Jolbertoquini Wed Nov 11, 2020 10:44 am
Hi Guys,

Thanks for the update is great! I was wondering if for the composite node you are plaining to have a "composite color correction node" for the each layer, for example I was trying to use the depth pass as a fake fog works well but is hard to control without a color correction node and at the moment we can't add a node to do that?

Regards,
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