OctaneRender™ 2020.2 XB4

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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby jobigoud » Fri Oct 23, 2020 9:49 am

jobigoud Fri Oct 23, 2020 9:49 am
Here is another scene with various examples.

scatter-surface-demo.orbx
(1.83 MiB) Downloaded 211 times


The volume tool is currently limited to the built-in shapes.
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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby Jolbertoquini » Fri Oct 23, 2020 10:06 am

Jolbertoquini Fri Oct 23, 2020 10:06 am
Hi Dev Team,

Great New Update, really good I was trying the scatter I realize one main thing is not working, is the node "instance range" on the scatter on surface.

Basically if I wanted to create a unique shader with a gradient node connected on the diffuse channel to be driven by the "instance range" node. actually is not working, It is really important that work with scatter to have a easy way to see color variation without create so many shaders network.

I guess is something you guys are thinking to update a fix?

Best,
JO
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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby jobigoud » Fri Oct 23, 2020 10:22 am

jobigoud Fri Oct 23, 2020 10:22 am
Yes, you're right. This should work on the volume tool but the surface tool doesn't produce instance IDs at the moment, we'll fix this for the next release.
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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby Jolbertoquini » Fri Oct 23, 2020 11:09 am

Jolbertoquini Fri Oct 23, 2020 11:09 am
jobigoud wrote:Yes, you're right. This should work on the volume tool but the surface tool doesn't produce instance IDs at the moment, we'll fix this for the next release.


Thanks for the update and fast reply! :)
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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby Despot » Fri Oct 23, 2020 11:42 am

Despot Fri Oct 23, 2020 11:42 am
jobigoud wrote:Here is another scene with various examples.

scatter-surface-demo.orbx


The volume tool is currently limited to the built-in shapes.


Thanks for this, extremely helpful :)
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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby jimho » Fri Oct 23, 2020 12:25 pm

jimho Fri Oct 23, 2020 12:25 pm
the scatter and AOV are great,
One small issue I found,
the AOV pass has a slightly color difference with the main pass on the screen (when they should be same), I guess the AOV pass did not apply screen's color management on the viewport, because when export they are consistance in color.

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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby jimho » Fri Oct 23, 2020 1:12 pm

jimho Fri Oct 23, 2020 1:12 pm
should we be able to rearrange the sequence for the composite layers? because when we add a new layer it will come to the bottom, but sometimes we want them to be at top

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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby linograndiotoy » Fri Oct 23, 2020 3:10 pm

linograndiotoy Fri Oct 23, 2020 3:10 pm
Both Texture and Vertex Displacement are not working in 2020.2 XB4.
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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby linograndiotoy » Fri Oct 23, 2020 3:13 pm

linograndiotoy Fri Oct 23, 2020 3:13 pm
Both Texture and Vertex Displacement are not working in 2020.2 XB4.
Test scene attached.

Displacement.ocs
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Re: OctaneRender™ 2020.2 XB4 [current 2020.2]

Postby Despot » Fri Oct 23, 2020 3:31 pm

Despot Fri Oct 23, 2020 3:31 pm
linograndiotoy wrote:Both Texture and Vertex Displacement are not working in 2020.2 XB4.


Texture Displacement is working fine for me... see attached image

texture_disp_OR2020dot2XB4.jpg
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