Forums: OctaneRender™ 2020.2 XB2
A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
by noldo » Tue Sep 29, 2020 5:25 pm
noldo
Tue Sep 29, 2020 5:25 pm
BUG
Diffuse material with specular layer material.
The 1/IOR map in the specular layer, have no effect!
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noldo
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by wallace » Wed Sep 30, 2020 10:49 pm
wallace
Wed Sep 30, 2020 10:49 pm
noldo wrote:BUG
Diffuse material with specular layer material.
The 1/IOR map in the specular layer, have no effect!
Thank you for your report, a fix will be in place for next revision
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wallace
- OctaneRender Team
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by drlesser » Mon Oct 12, 2020 11:17 pm
drlesser
Mon Oct 12, 2020 11:17 pm
Have to say I love it. Running well on MAC. Using Maya, Cinema 4D and Houdini. Most work has been Octane Metal and Houdini. No crashes to date.
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drlesser
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by nibbler » Tue Oct 13, 2020 8:02 am
nibbler
Tue Oct 13, 2020 8:02 am
that means:
Mixed Octane X Metal and Octane MAC 2020 Xb2 (Cuda, OS X 10.13) can do connected network rendering now? E.g. Octane X Render Master and 2020.XB2 as its Render Clients?
Is this correct?
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
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nibbler
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