OctaneRender™ 2020.2 XB2

Forums: OctaneRender™ 2020.2 XB2
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Re: OctaneRender™ 2020.2 XB2 [current 2020.2]

Postby noldo » Tue Sep 29, 2020 5:25 pm

noldo Tue Sep 29, 2020 5:25 pm
BUG
Diffuse material with specular layer material.
The 1/IOR map in the specular layer, have no effect!
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Re: OctaneRender™ 2020.2 XB2 [current 2020.2]

Postby wallace » Wed Sep 30, 2020 10:49 pm

wallace Wed Sep 30, 2020 10:49 pm
noldo wrote:BUG
Diffuse material with specular layer material.
The 1/IOR map in the specular layer, have no effect!


Thank you for your report, a fix will be in place for next revision
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Re: OctaneRender™ 2020.2 XB2 [current 2020.2]

Postby drlesser » Mon Oct 12, 2020 11:17 pm

drlesser Mon Oct 12, 2020 11:17 pm
Have to say I love it. Running well on MAC. Using Maya, Cinema 4D and Houdini. Most work has been Octane Metal and Houdini. No crashes to date.
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Re: OctaneRender™ 2020.2 XB2 [current 2020.2]

Postby nibbler » Tue Oct 13, 2020 8:02 am

nibbler Tue Oct 13, 2020 8:02 am
that means:
Mixed Octane X Metal and Octane MAC 2020 Xb2 (Cuda, OS X 10.13) can do connected network rendering now? E.g. Octane X Render Master and 2020.XB2 as its Render Clients?

Is this correct?
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
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Re: OctaneRender™ 2020.2 XB2

Postby mojave » Tue Oct 13, 2020 9:26 pm

mojave Tue Oct 13, 2020 9:26 pm
OctaneRender 2020.2 XB3 has superseded this build.
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