PLEASE! Add foreground fog density so we can have very foggy backgrounds and almost no fog near a camera. Currently trying medium radius,density in the material, etc is not the same.
In small scenes everything looks too foggy.
Can you please add?
coilbook wrote:PLEASE! Add foreground fog density so we can have very foggy backgrounds and almost no fog near cameras. Currently trying medium radius,density in the material, etc is not the same.
In small scenes everything looks too foggy.
Can you please add?
coilbook wrote:Hi Otoy,
Can you comment on this feature? Can we get it?
Is the technique discussed back in September not working for you?
viewtopic.php?f=9&t=72603&p=369098&hilit=pixar#p369098
dynaraton wrote:This is the technique that I use and is very easy. It is very controllable :
1) Attach the Octane fog volume to your camera.
2) Slide the fog volume back away from the camera to your liking. The further back, the further the fog will start to effect the scene. You can have the foreground clear to any distance you desire. Resize/reshape your fog volume to suit your scene.
3) Adjust the settings for the fog volume. I always set the edge feather to maximum. It gives a nice feathered look. I typically always have the absorption and scattering to pure white. You have to play with the density to get your desired amount of fog.
I don't do animations but I move my camera constantly. My fog volume is always at a fixed distance away from my camera. In animations, the octane fog volume will follow your camera so this should work.
This renders fast for me and works great.
Below is a quick example, the foreground doesn't have any fog...it starts to build up about 10 meters away from my camera. The edge of my fog "box" starts at 10 meters away from the camera.
jimho wrote:It is true that there is solutions, as you have kindly mentioned,
Yet the default one that Otoy has provided is a long been criticized as hard to use, but they just not to change...
I think it is a big problem that Otoy's not listioning to user's voice, this is one example from so many of them.
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