by frankmci » Fri May 01, 2020 3:00 pm
frankmci
Fri May 01, 2020 3:00 pm
If I understand you correctly, it's behaving as intended. You don't see any shadows, because there are no shadow rays cast in those areas. Shadow catchers catch shadows, they don't catch overall illumination. Try enabling, "double sided" in the emission node. It will still give you some artifacts if you are using a single plane as an emitter, though, since it's infinitely thin and does not emit sideways. To eliminate that artifact, use geometry with some significant thickness.
- Attachments
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- Single Sided, Double Sided, Thick
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