wallace wrote:Notiusweb wrote:Hello, this happened in RC2 but also now in RC3 too:
(1) in Standalone I had a scene where I was adding Material layers to a same single Universal material, and at 7 Material layers my GPUs would go red (crash needing restart of Octane).
And I could repeat this - at 6 good, 7 bad.
And no matter how I added then 7th - within a Layer group, as a single layer, with or without added Material Cache in Preferences - it always caused the red-GPU-crash.
But, then to test if this was caused by # of layers I created a very primitive scene with a primitive RGB-color Universal Material and was able to add 9-10-11 Material layers to that same-single Universal material, with no problem.
So I am thinking it was not the # of layers itself, rather something more generic that must be causing the red GPU-crash.
Do you have any orbx you can send me on either version where you have experienced the crash?
Thanks Wallace, I sent over a simple scene to you which I can make crash predictably and repeatedly.
I now think it is something maybe with Material Layer's Opacity.
THX!