wallace wrote:I had a look into this and it seems like it's a general path tracing problem, it's not really good at tracing indirect rays and hitting the sun.
Thanks for looking into it. Too bad... Hopefully it's something you guys can look into some day? Not sure if its possible, but maybe something like a "GI Clamp" for refractions?
I noticed even the denoiser doesn't handle it well. Would more training with scenes like this help?