OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]

Forums: OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]
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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby PolderAnimation » Thu Feb 20, 2020 12:30 pm

PolderAnimation Thu Feb 20, 2020 12:30 pm
BorisGoreta wrote:Instances on geometry can't have motion blur, but if they are instanced on particles they can have motion blur.

How would this work? do you have an example? (In the standalone version).

And even then it would be nice to have motion blur working with geometry as well. That the whole object gets the velocity from the point that it is scatter on.
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Re: OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]

Postby BorisGoreta » Thu Feb 20, 2020 1:07 pm

BorisGoreta Thu Feb 20, 2020 1:07 pm
Sorry I deleted my post about this I thought I was in the Lightwave section, I don't use Standalone.
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Re: OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]

Postby p3taotoy » Fri Feb 21, 2020 6:23 pm

p3taotoy Fri Feb 21, 2020 6:23 pm
Bumping this one again

Any ideas?

Trying Mac OSX Slave XB3 now

Get this error when installing slave Daemon...

I checked the Launch Agents dir and there is no octane app in there.

Any ideas

Thanks


Creating temporary launch script ...

Creating temporary launch agent ...

Copying bundle into /Applications and launch agent into /Library/LaunchAgents ...
32:177: execution error: Terminal got an error: cp: /Applications/.OctaneRender *Slave *.app: No such file or directory (1)
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Re: OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]

Postby VVG » Sun Feb 23, 2020 8:15 pm

VVG Sun Feb 23, 2020 8:15 pm
Moblur+ denoise Slave render Cuda error 700

viewtopic.php?p=378024#p378024

Maybe this is an STDL error?
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Re: OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]

Postby abstrax » Mon Feb 24, 2020 11:43 pm

abstrax Mon Feb 24, 2020 11:43 pm
p3taotoy wrote:Bumping this one again

Any ideas?

Trying Mac OSX Slave XB3 now

Get this error when installing slave Daemon...

I checked the Launch Agents dir and there is no octane app in there.

Any ideas

Thanks


Creating temporary launch script ...

Creating temporary launch agent ...

Copying bundle into /Applications and launch agent into /Library/LaunchAgents ...
32:177: execution error: Terminal got an error: cp: /Applications/.OctaneRender *Slave *.app: No such file or directory (1)


I think you copied the script from the DMG into the Application folder. Please don't do that. Just run the script directly from the DMG itself. It will copy a (hidden) bundle and set it up, but expects to find all that in the same directory as the install script itself.

In other words: Open the DMG file and then double-click "install daemon" to run the script.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]

Postby p3taotoy » Mon Feb 24, 2020 11:51 pm

p3taotoy Mon Feb 24, 2020 11:51 pm
Ahhhhhhhhh.... Duh!!! That makes sense
I’ll try that... so used to dragging stuff into App folder.

Thanks for letting me know.

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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby mojave » Tue Mar 17, 2020 3:42 am

mojave Tue Mar 17, 2020 3:42 am
funk wrote:I've been trying to use Random walk on a volume and it just hides the volume.

Random walk does have "volume step length" and "ray step length" pins, so I assume it's meant to wok on volumes.

1. Load the orbx and start rendering. You'll see a cube volume.
2. Unplug the volume medium, and connect the random walk to the "cube.vdb"

The volume stops rendering


Hi funk,

This issue will be fixed in the next release. Just be aware that to use random walk is not meant to be used with volumes, to get it to work we need to approximate the result in a way that results will differ from those you will obtain when using a regular mesh.

Thank you.
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