OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]

Forums: OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]
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Re: OctaneRender™ 2020.1 XB1

Postby natemac00 » Fri Nov 29, 2019 5:28 pm

natemac00 Fri Nov 29, 2019 5:28 pm
frankmci wrote:
natemac00 wrote:I was so excited to see this email till I read though it and saw no info about Octane X for Mac.

wailjdii wrote:Yeah, I was also excited to hear about Mac version :) When can we expect it ?

chaynik wrote:What about the version that was promised six months ago that supports Radeon cards for MacOS?????????????????

volatilecycle wrote:octane X for Mac information please!


I'm guessing that Otoy is not legally allowed to say much about it until the new Mac Pros actually ship. Until then, sit back and add some more rum to your eggnog.


Why would this have anything to do with Apple, it’s not a partnership. Don’t let Otoy off easy, they’ve been promising AMD support since 2016(https://home.otoy.com/octanerender-3-an ... ap-update/), they need to be held accountable for the claims they make.
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Re: OctaneRender™ 2020.1 XB1

Postby chocbot » Fri Nov 29, 2019 6:26 pm

chocbot Fri Nov 29, 2019 6:26 pm
Hey there,

I just bought an enterprise license to be able to try this release. But I just saw, that this is just standalone - am I right about that? Why is it in Houdini/Releases and something about Hydra delegate and stuff? When will the plugin be available?

Cheers, Lukas
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Re: OctaneRender™ 2020.1 XB1

Postby juanjgon » Fri Nov 29, 2019 6:32 pm

juanjgon Fri Nov 29, 2019 6:32 pm
Sorry, the plugins are not available yet. They will be available in the upcoming weeks.

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: OctaneRender™ 2020.1 XB1

Postby Jolbertoquini » Fri Nov 29, 2019 8:23 pm

Jolbertoquini Fri Nov 29, 2019 8:23 pm
Hi Guys,

Round edges is not support with RTX, I tested the scene which I provide you guys before R2D2 and Baby Groot.

"Baby Groot" there is no difference, basically RTX is slower then the version without.

"R2D2" RTX speed well but.... when I switch off round corners is the same results is not that big. ( I guess is because round corners is not supported on RTX)

My version is win10 nvidia driver 441.28 (studio) with 2*RTX 2080ti

Best,
JO
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Screenshot_6.jpg
Baby Groot Scene slow with RTX
Screenshot_5.jpg
Scene Without Round edge
Screenshot_4.jpg
Scene With Round edge
Screenshot_3.jpg
Round edge working without RTX
Screenshot_1.jpg
Round edge not supported RTX
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Re: OctaneRender™ 2020.1 XB1

Postby chocbot » Fri Nov 29, 2019 8:23 pm

chocbot Fri Nov 29, 2019 8:23 pm
Alright, thanks for the info!
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Re: OctaneRender™ 2020.1 XB1

Postby LFedit » Fri Nov 29, 2019 9:06 pm

LFedit Fri Nov 29, 2019 9:06 pm
The RTX Performance Test on with studio driver 441.28 is ".83x faster" with interior architecture scenes with (2) rtx 2080ti

bummer
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Re: OctaneRender™ 2020.1 XB1

Postby Zay » Fri Nov 29, 2019 10:31 pm

Zay Fri Nov 29, 2019 10:31 pm
Denoiser doesn't work for me on Windows 7.
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Re: OctaneRender™ 2020.1 XB1

Postby cgpanda » Fri Nov 29, 2019 10:53 pm

cgpanda Fri Nov 29, 2019 10:53 pm
Lol what is this?

IT's slower with RTX On.

2019 experimental one (i think vulkan) was faster.

This is a joke, i sold all my gtx 1080 ti's to get the rtx cards...atleast i have more warranty i guess..

why even release this?

No RTX = 12sec /frame
With RTX = 13sec/frame

2019 vulkan =with rtx 11 sec...
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Re: OctaneRender™ 2020.1 XB1

Postby scooternva » Fri Nov 29, 2019 11:04 pm

scooternva Fri Nov 29, 2019 11:04 pm
Well, it is a beta release. Still, this is discouraging preliminary news.
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Re: OctaneRender™ 2020.1 XB1

Postby Goldorak » Fri Nov 29, 2019 11:12 pm

Goldorak Fri Nov 29, 2019 11:12 pm
scooternva wrote:Well, it is a beta release. Still, this is discouraging preliminary news.


RTX is completely scene dependent. Here are two users seeing 3x speed out of the box with 2020.1:

90CE941E-493B-4074-A8D9-6642D14D8508.jpeg


4AEB308D-253E-44DB-8C2D-F9682378ECA1.jpeg


So if RTX isn’t giving you that kind of speed boost then the raytracing HW simply can’t help your scene - and that’s OK, it should just render as it did before RTX was an option. We will make it so that it will automatically be at least as fast as CUDA, and this current bug will be fixed by the stable release.
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