OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]

Forums: OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]
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Re: OctaneRender™ 2020.1 XB1

Postby mojave » Fri Nov 29, 2019 12:13 am

mojave Fri Nov 29, 2019 12:13 am
divasoft wrote:
mojave wrote:
roinigo wrote:...The RTX Performance Test doesn't work here (with RTX 2080 Ti) :
Image


Looks like RTX is not enabled, please make sure you have a driver installed of at least the versions mentioned at the beginning of the release post.

No, RTX now is really useless thing. I tested it in many scenes and yes i checked on RTX in device settings.


Could you please share your driver version? Enabling the flag in the device settings will just make use of RTX if the driver has support for it.
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Re: OctaneRender™ 2020.1 XB1

Postby divasoft » Fri Nov 29, 2019 12:16 am

divasoft Fri Nov 29, 2019 12:16 am
mojave wrote:Could you please share your driver version? Enabling the flag in the device settings will just make use of RTX if the driver has support for it.

441.41 game ready version
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Re: OctaneRender™ 2020.1 XB1

Postby Notiusweb » Fri Nov 29, 2019 12:42 am

Notiusweb Fri Nov 29, 2019 12:42 am
Man, this has to hold the record for first-day posts on a release, no!? :P

So okay--- Is this the successor to 2019.2 XB3?

I tested the hair - excuse me, HAIR Material - and I still can't seem, without bringing roughness to 0, to get the Jet black I was hoping to get. Also there is no Opacity node....so not sure if anything was added changed. :?
And then, was also hoping for a 1.5 Up-sampling mode. We still only have 2x and 4x. :(


PS - I tested denoiser on 2 scenes and it does work, with path tracing.
But, Despot, it happens to you, say, even with a simple primitive in a super-default lighting scene? Curious if that could be Nvidia driver related, but just a random guess :geek:
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Re: OctaneRender™ 2020.1 XB1

Postby funk » Fri Nov 29, 2019 1:15 am

funk Fri Nov 29, 2019 1:15 am
Thanks team :)
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Re: OctaneRender™ 2020.1 XB1

Postby Goldorak » Fri Nov 29, 2019 1:37 am

Goldorak Fri Nov 29, 2019 1:37 am
galleon27 wrote:Spotlight is affecting DIRT texture.


Dirt in 2020 can consider other objects and I think this is an unexpected result from the spectron light cone. We will fix it.
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Re: OctaneRender™ 2020.1 XB1

Postby nildoe » Fri Nov 29, 2019 3:02 am

nildoe Fri Nov 29, 2019 3:02 am
Kalua wrote:
nildoe wrote:hostage seems to be the right word for this scheme...i don't like it as well...

in my case I DONT need other plugins....just the standalone and 3dsmax ones...


Could you access the 399 Euros upgrade page? I am having issues to get there.



I can yes..but its 499..not 399 :(
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Re: OctaneRender™ 2020.1 XB1

Postby Kalua » Fri Nov 29, 2019 3:07 am

Kalua Fri Nov 29, 2019 3:07 am
divasoft wrote:
Elvissuperstar007 wrote:I think the amount of 500 to pay immediately for one upgrade is big, there should be an upgrade function to 2018 then to 2019, it is much easier to pay 100-150 euros than 500 at once

+1


+1
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Re: OctaneRender™ 2020.1 XB1

Postby nildoe » Fri Nov 29, 2019 3:35 am

nildoe Fri Nov 29, 2019 3:35 am
Kalua wrote:
divasoft wrote:
Elvissuperstar007 wrote:I think the amount of 500 to pay immediately for one upgrade is big, there should be an upgrade function to 2018 then to 2019, it is much easier to pay 100-150 euros than 500 at once

+1


+1


@Goldorak... can you please consider this? it makes a lot more sense... I believe that many of us, including me, we NOT able to update earlier because of ongoing jobs..and so to upgrade in mid project is a risky thing to do... at least that was my case... thats why I kept testing only demo versions up until now...
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Re: OctaneRender™ 2020.1 XB1

Postby scooternva » Fri Nov 29, 2019 4:18 am

scooternva Fri Nov 29, 2019 4:18 am
mikeadamwood wrote:Awesome features...Can't wait to see them implemented in the plugins in 2 years time.

That is some expert-level, ninja-worthy shade, @mikeadamwood. My compliments. :)
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Re: OctaneRender™ 2020.1 XB1

Postby Seekerfinder » Fri Nov 29, 2019 7:20 am

Seekerfinder Fri Nov 29, 2019 7:20 am
galleon27 wrote:Spotlight is affecting DIRT texture.

That's quite cool actually. Should be a feature!
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