Questions on Random Walk SSS

Forums: Questions on Random Walk SSS
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Questions on Random Walk SSS

Postby Notiusweb » Wed Oct 23, 2019 6:38 pm

Notiusweb Wed Oct 23, 2019 6:38 pm
Random Walk SSS -
i am just not sure how one is to use this:

If we have a Universal Material, with an Albedo map, and we want to use the Random Walk SSS,
do we set a
(1) color in Transmission and then
(2) also place the same albedo-texture in the albedo-slot in the in the Medium field?

No matter what combo I try Bias doesn't really seem to do anything, other than raise or lower the color in Transmission....
But it's like Transmission already could do this by itself, you know?

Just weird, the sample scene had solid white color, no actual textures, so it didn't really show you how a texture map would fit into it.

THX!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: Questions on Random Walk SSS

Postby Despot » Fri Oct 25, 2019 2:44 pm

Despot Fri Oct 25, 2019 2:44 pm
Works for me, just make sure your albedo is set to black... see screendump.

Hope this helps...

J

random_walk_sss.jpg
User avatar
Despot
Licensed Customer
Licensed Customer
 
Posts: 125
Joined: Tue Jan 10, 2017 3:19 pm

Re: Questions on Random Walk SSS

Postby Notiusweb » Fri Oct 25, 2019 8:07 pm

Notiusweb Fri Oct 25, 2019 8:07 pm
Hey D-Man,
thanks....
Ahhhhh...Black Albedo....Thanks for leaving that out, Otoy...

Actually, now when I try it out, I can see why it wasn't really shown off. For a character, it works pretty bad compared to a traditional means of using Transmission for SSS.
But, it can make pretty good ghost-like materials without using opacity.

Or easily concoct a race of delicious candy people! I guess that is cool, I guess.

CandiedLand.png



Anyway!
Thanks and good times!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: Questions on Random Walk SSS

Postby nejck » Mon Oct 28, 2019 6:49 am

nejck Mon Oct 28, 2019 6:49 am
I could be wrong but isn't SSS via transmission alone just a fake SSS? :geek:
nejck
Licensed Customer
Licensed Customer
 
Posts: 181
Joined: Fri Sep 28, 2018 5:24 am

Re: Questions on Random Walk SSS

Postby J.C » Tue Oct 29, 2019 8:55 am

J.C Tue Oct 29, 2019 8:55 am
Notiusweb wrote:Hey D-Man,
thanks....
Ahhhhh...Black Albedo....Thanks for leaving that out, Otoy...

Actually, now when I try it out, I can see why it wasn't really shown off. For a character, it works pretty bad compared to a traditional means of using Transmission for SSS.
But, it can make pretty good ghost-like materials without using opacity.

Or easily concoct a race of delicious candy people! I guess that is cool, I guess.

The attachment CandiedLand.png is no longer available



Anyway!
Thanks and good times!


Have you increased medium density? Here are some of my experiments I did earlier where it is set to around 300-400:
Attachments
rw_sss7.png
rw_sss4.png
rw_sss2.png
rw_sss1 2.png
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1721
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Re: Questions on Random Walk SSS

Postby Despot » Tue Oct 29, 2019 2:22 pm

Despot Tue Oct 29, 2019 2:22 pm
@ J.C

Cool renders - would you be able to post screendumps of the settings you have for the shader, I'm specifically wanting to know if you are using a map to control 'radius' or are you using a colour ?

Thanks

J
User avatar
Despot
Licensed Customer
Licensed Customer
 
Posts: 125
Joined: Tue Jan 10, 2017 3:19 pm

Re: Questions on Random Walk SSS

Postby J.C » Wed Oct 30, 2019 12:05 am

J.C Wed Oct 30, 2019 12:05 am
Sure, here is my material setup:

Material:
material setup.png


Medium details. Here I'm using color for radius:
medium.png


Diffuse details:
diffuse.png
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1721
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Re: Questions on Random Walk SSS

Postby fantome » Wed Oct 30, 2019 2:08 pm

fantome Wed Oct 30, 2019 2:08 pm
thanks for sharing your very realistic sss setup !
User avatar
fantome
Licensed Customer
Licensed Customer
 
Posts: 266
Joined: Wed Dec 16, 2015 3:38 pm

Re: Questions on Random Walk SSS

Postby rudigude » Wed Oct 30, 2019 10:24 pm

rudigude Wed Oct 30, 2019 10:24 pm
Hi! Thank you for sharing! Looks like an "Arnold class" skin shader now.
Last edited by rudigude on Thu Oct 31, 2019 9:04 pm, edited 1 time in total.
rudigude
Licensed Customer
Licensed Customer
 
Posts: 11
Joined: Thu Jul 15, 2010 6:56 am

Re: Questions on Random Walk SSS

Postby Notiusweb » Wed Oct 30, 2019 11:04 pm

Notiusweb Wed Oct 30, 2019 11:04 pm
I am pointing this out in the main Dev Build forum now, there are many issues in using this technique, especially if your body has multiple textures:

1) Using to high saturation in Radius causes Hot pixels
2) Leads to a simultaneous 'darkening' of the underlying Albedo edges, making it look like a pencil-line between textures
3) Renders black in Daylight kernel mode (in other words, is completely dependent on Path Trading)

It's a shame really, because it responds excellent to HDRI lighting. Much better than 'regular' Transmission use does.
Just too many side effects ruin it.
For a single Bust mesh with closed eyes, though, is awesome on skin.
But with open eyes, no good
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am
Next

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 13 guests

Tue Apr 23, 2024 11:09 am [ UTC ]