Random Walk SSS -
i am just not sure how one is to use this:
If we have a Universal Material, with an Albedo map, and we want to use the Random Walk SSS,
do we set a
(1) color in Transmission and then
(2) also place the same albedo-texture in the albedo-slot in the in the Medium field?
No matter what combo I try Bias doesn't really seem to do anything, other than raise or lower the color in Transmission....
But it's like Transmission already could do this by itself, you know?
Just weird, the sample scene had solid white color, no actual textures, so it didn't really show you how a texture map would fit into it.
THX!