Forums: Falloff add curve!!!
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by Elvissuperstar007 » Sat Aug 10, 2019 1:08 pm
Elvissuperstar007
Sat Aug 10, 2019 1:08 pm
Falloff add curve!!!
this is a simple function and very necessary
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by Terryvfx » Sun Aug 11, 2019 10:59 am
Terryvfx
Sun Aug 11, 2019 10:59 am
Agreed! this has been one of biggest desires to have in Octane for a long time.
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by Gleitfrosch » Mon Aug 26, 2019 2:32 pm
Gleitfrosch
Mon Aug 26, 2019 2:32 pm
+1 Please
This function is really important to control maps and mix materials accurately.
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by bepeg4d » Mon Aug 26, 2019 3:03 pm
bepeg4d
Mon Aug 26, 2019 3:03 pm
Have you tried to use a Gradient node in between?
The effect is the same, only with a different representation.
ciao Beppe
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by Elvissuperstar007 » Mon Aug 26, 2019 10:33 pm
Elvissuperstar007
Mon Aug 26, 2019 10:33 pm
give us a curve and that's it)
what is now done is not convenient
why invent a wheel again?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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by Terryvfx » Wed Oct 09, 2019 9:42 pm
Terryvfx
Wed Oct 09, 2019 9:42 pm
I'm aware it is the same effect as a gradient however have you seem how a gradient that accurately represents a falloff curve looks? it's not doable.
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by nejck » Thu Oct 10, 2019 7:46 am
nejck
Thu Oct 10, 2019 7:46 am
+1 from me on this one. Falloff curves are just way easier to control than gradients for certain "advanced" stuff imho.
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by fantome » Fri Dec 20, 2019 11:55 am
fantome
Fri Dec 20, 2019 11:55 am
+1 for this, i would also love to have a fresnel gradient base on IOR value.
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