Falloff add curve!!!

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Falloff add curve!!!

Postby Elvissuperstar007 » Sat Aug 10, 2019 1:08 pm

Elvissuperstar007 Sat Aug 10, 2019 1:08 pm
Falloff add curve!!!
this is a simple function and very necessary
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Re: Falloff add curve!!!

Postby Terryvfx » Sun Aug 11, 2019 10:59 am

Terryvfx Sun Aug 11, 2019 10:59 am
Agreed! this has been one of biggest desires to have in Octane for a long time.
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Re: Falloff add curve!!!

Postby Gleitfrosch » Mon Aug 26, 2019 2:32 pm

Gleitfrosch Mon Aug 26, 2019 2:32 pm
+1 Please

This function is really important to control maps and mix materials accurately.
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Re: Falloff add curve!!!

Postby bepeg4d » Mon Aug 26, 2019 3:03 pm

bepeg4d Mon Aug 26, 2019 3:03 pm
Have you tried to use a Gradient node in between?
The effect is the same, only with a different representation.
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Re: Falloff add curve!!!

Postby Elvissuperstar007 » Mon Aug 26, 2019 10:33 pm

Elvissuperstar007 Mon Aug 26, 2019 10:33 pm
give us a curve and that's it)
what is now done is not convenient
why invent a wheel again?
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Re: Falloff add curve!!!

Postby Terryvfx » Wed Oct 09, 2019 9:42 pm

Terryvfx Wed Oct 09, 2019 9:42 pm
I'm aware it is the same effect as a gradient however have you seem how a gradient that accurately represents a falloff curve looks? it's not doable.

Clipboard 1.png
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Re: Falloff add curve!!!

Postby nejck » Thu Oct 10, 2019 7:46 am

nejck Thu Oct 10, 2019 7:46 am
+1 from me on this one. Falloff curves are just way easier to control than gradients for certain "advanced" stuff imho. :)
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Re: Falloff add curve!!!

Postby fantome » Fri Dec 20, 2019 11:55 am

fantome Fri Dec 20, 2019 11:55 am
+1 for this, i would also love to have a fresnel gradient base on IOR value.
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