by divasoft » Wed Jul 24, 2019 4:05 pm
divasoft
Wed Jul 24, 2019 4:05 pm
I still want to get an answer to my question. Developers, please do not need to ignore the problem. Several users also confirmed the problem in a previous post.
I'm use Cinema4d. When motion blur is turned on in the scene and there are many particles (hundreds of thousands) the time to calculate motion blur increases frame by frame and can reach huge values in a few hours per frame. BUT! If i restart the render and start from the same frame, the render time is reduced to a few minutes. Because of this, it is absolutely impossible to render projects with a huge number of particles. This error is repeated on any scenes, on any computers. I can’t check this bug in standalone, because it is impossible to export particles from Cinema4d to Stand., but I believe that this problem is related to the core.
Briefly: the same frames with a huge number of particles and turned on MB can be rendered for 5 minutes and for 2 hours.
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