divasoft wrote:Hellow. Attention! Impossible to render with motion blur!
I wrote 2 times about this problem Aktar. He ignores me.
I'm use Cinema4d. When motion blur is turned on in the scene and there are many particles (hundreds of thousands) the time to calculate motion blur increases frame by frame and can reach huge values in a few hours per frame. BUT! If i restart the render and start from the same frame, the render time is reduced to a few minutes. Because of this, it is absolutely impossible to render projects with a huge number of particles. This error is repeated on any scenes, on any computers. I can’t check this bug in standalone, because it is impossible to export particles from Cinema4d to Stand., but I believe that this problem is related to the core.
Briefly: the same frames with a huge number of particles and turned on MB can be rendered for 5 minutes and for 2 hours.
Please solve the problem !!!
We had similar issues with Maya actually is complicate with the plugs I think.
One thing we did to fixe was on the soft side is export our particles as Alembic caches and add at standalone at scene exported or in other shots we did as "orbx proxy" on the scene, this technics allowed us to render really fast a big amount of particles, but also you are completely right we had a project recently with a huge amount of particles from Houdini and was really slow compare to other engines here when we have opacity and higher motion blur settings.
100k particles is not that much for Octane, we did a project here 15millions particles with opacity and motion blur the render was fine like 20min full scene only particles 256 sampels 6min in one 1080ti (screen shot) a frame in some cases.
The problem, I think is coming from the plugs because they are not getting the cache as Alembic and using the default sphere from the standalone, but is doing they on stuff like scatter a custom sphere from the soft which takes a huge time to render cause of the C4D in your case and Maya on our side well not easier I guess is export problem.
In your scene is strange the render time is changing quite a lot one thing to check is the amount of particle on this frames maybe is keeping on the buffer the older particles and get this add on the frames and render really slow ?
Best,
JO