OctaneRender™ 2019.1 RC1

Forums: OctaneRender™ 2019.1 RC1
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Notiusweb » Wed Jul 10, 2019 5:19 pm

Notiusweb Wed Jul 10, 2019 5:19 pm
BAD: :(

All the viewport-Pickers NOT working when 2x or 4x Upsampler modes are used.
-Auto-Focus Picker
-Whitepoint Picker
-Material Picker
-Object Picker
-Camera Target Picker

Almost like it is picking from the 'unseen' .5 or .25 behind-the-scenes resolution size. Was not case in XB2, it picked from where you visually picked on screen.
Workaround is setting Upsampler mode to "No upsampler" in Imager, then pickling, and then going back to Upsampler modes of 2x or 4x.


GOOD!!!! :D
-saves at 16bit
-Hotpixel Remover functional with Up-sampling
-all Sub-sampling functional with Up-sampling
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby funk » Wed Jul 10, 2019 7:41 pm

funk Wed Jul 10, 2019 7:41 pm
Thanks team.

I'm just going through some of the previous bugs I've posted and noticed a few still havent been fixed, or the fix isn't correct.

1) Layered material: viewtopic.php?p=364046#p364046
Both materials render the same now, but have become quite dark. I don't think this is right

layered_spec_dark.jpg


2) Composite layer renders incorrectly: viewtopic.php?p=364054#p364054
Both materials render more similar now, but there are still odd artifacts happening from the composite material.

composite_artifacts.jpg


3) Fast rounded edges are broken using the geometry "merge unwelded vertices" option: viewtopic.php?p=364413#p364413
Still a problem in RC1

Image

4) Rounded edge has artifacts where corners meet: viewtopic.php?p=364416#p364416
Still a problem in RC1

Image

5) Artifacts with these universal material settings: viewtopic.php?p=364496#p364496
Still a problem in RC1

Image

6) Octane is not updating when changing rounded edge radius: viewtopic.php?p=364506#p364506
Still a problem in RC1

7) CUDA crash toggling shadow catcher pin on and off: viewtopic.php?p=364534#p364534
Still a problem in RC1

shadow_cuda_crash.jpg


Code: Select all
Started logging on 11.07.19 05:17:46

OctaneRender Enterprise 2019.1 RC1 (6000002)

CUDA error 719 on device 0: unspecified launch failure
  -> failed to wait for event
device 0: path tracing kernel failed



8) Rounded edge artifacts: viewtopic.php?p=364878#p364878
While the really obvious artifacts were fixed on the small mesh, the big mesh has worse rounded edges than XB2 now

round_edge_worse_rc1.png


9) Rounded edges: viewtopic.php?p=364887#p364887
Once again, the obvious artifacts were fixed, but I now see some "lines" on what should be a smooth surface. Toggle rounded edges off fixes it.

round_edge_artifacts_rc1.png


10) Ai light is making things darker: viewtopic.php?p=364921#p364921
Still a problem in RC1

Image
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Zay » Wed Jul 10, 2019 7:49 pm

Zay Wed Jul 10, 2019 7:49 pm
As soon as I set upsampling 2x2 or 4x4 it will fail on all gpus when the rendering ends. Then Octane will crash if I try to close it. This happens on all the scenes I have tried.


test.orbx
(36.81 KiB) Downloaded 204 times
Last edited by Zay on Wed Jul 10, 2019 9:36 pm, edited 3 times in total.
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Notiusweb » Wed Jul 10, 2019 8:13 pm

Notiusweb Wed Jul 10, 2019 8:13 pm
Zay wrote:As soon as I set upsampling 2x2 or 4x4 it will fail on all gpus when the rendering ends. Then Octane will crash if I try to close it. This happens on all the scenes I have tried.

Test scene:
test.orbx


I tried this, I was sure it was going to crash my system because I had issues like this with XB2, but no, works fine.
Perhaps GPU type may be a factor? I am using Titan X Pascal (not Xp)
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Zay » Wed Jul 10, 2019 9:19 pm

Zay Wed Jul 10, 2019 9:19 pm
Notiusweb wrote:I tried this, I was sure it was going to crash my system because I had issues like this with XB2, but no, works fine.
Perhaps GPU type may be a factor? I am using Titan X Pascal (not Xp)


Error 40. I used the wrong EXE file so I was actually testing on the old XB2 and not RC1 :roll: Me bad!
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Zay » Wed Jul 10, 2019 9:39 pm

Zay Wed Jul 10, 2019 9:39 pm
Zay wrote:Error 40. I used the wrong EXE file so I was actually testing on the old XB2 and not RC1 :roll: Me bad!


Well, I see the Upsampling was moved to the Imager. So when I turned it on, Octane crashed again. Same problem as before :cry: So RC1 still has the problem - for me at least.
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby funk » Wed Jul 10, 2019 11:49 pm

funk Wed Jul 10, 2019 11:49 pm
Can someone explain what the difference is between the 2 new material layers (coating layer and dielectric layer)?

They actually appear to be exactly the same.
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Notiusweb » Thu Jul 11, 2019 12:00 am

Notiusweb Thu Jul 11, 2019 12:00 am
Zay wrote:
Zay wrote:Error 40. I used the wrong EXE file so I was actually testing on the old XB2 and not RC1 :roll: Me bad!


Well, I see the Upsampling was moved to the Imager. So when I turned it on, Octane crashed again. Same problem as before :cry: So RC1 still has the problem - for me at least.


Whenever I had those in my situation, I always try to see if any of the following make a difference, by seeing if other users with a similar arrangement are experiencing the same thing or not:
Win 7 vs Win 10
Nvidia Driver
Gpu arrangement and settings

As a reference, i am using
-Win 10,
-Nvidia 425.31,
-and am not using my main mobo GPU for rendering, only my external 7 Pascal Titan X. I only have one of these set to use Denoising and Tonemapping, all the rest are just active, with no other boxes checked.

One other thing to try is just the mobo GPU by itself to see if it works when using just the 1 card. And then, test 2 or more cards, to see if it makes a difference in any way.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby funk » Thu Jul 11, 2019 1:03 am

funk Thu Jul 11, 2019 1:03 am
The composite material node "Material 1 Mask" pin does nothing.

I mentioned this in the XB2 thread too. Why is it there?
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Goldorak » Thu Jul 11, 2019 1:09 am

Goldorak Thu Jul 11, 2019 1:09 am
funk wrote:The composite material node "Material 1 Mask" pin does nothing.

I mentioned this in the XB2 thread too. Why is it there?


It should work as an opacity modulator for the first material. I'll look into this myself.
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