Look at this, some kind of white dots on a Diffuse material-
it's that same sphere scene I was doing with Displacement, except I made the Blue Sphere a plain Diffuse Sphere.
For some reason, adjusting the Roughness and Specular amounts on the yellow sphere (which has glossiness) produces corresponding white dots on the Blue Sphere (which is Diffuse, with no gloss).
I see it gets the yellow GI from the Yellow Sphere, which is expected, but why the white dots?
It is Diffuse, I say!....
Such indignation!...
I dare say Octane-V2 would probably be spinning in its grave if it would hear of such mischief!...
But, weird thing too is that if you raise the render target's Max Samples (ie from 50 to 1,000), it produces **more** dots, where you might think it would have resolved them.
Play with the Yellow sphere's Specular and Roughness, and watch the white dots respond on the diffuse Blue Sphere.
THX again!