noldo wrote:sometimes the displacement does not update correctly (transparent).
Please send us a test scene. I'll look into it.
noldo wrote:sometimes the displacement does not update correctly (transparent).
Notiusweb wrote:Something that doesn't get talked about enough, by me, myself, and me as well, is the Hair shader that is coming as part of 2019.
Is this a new type of material 'mode' that would be able to be instantly applied to a mesh to make it appear like hair, or is it just a material 'preset', kind of like the online database has, tat makes use of already existing material modes, such as Mix, Universal, etc..
Despot wrote:Didn't somebody from Otoy say XB2 was gonna drop last week ? could be mistaken...
Iceman9 wrote:Notiusweb wrote:Something that doesn't get talked about enough, by me, myself, and me as well, is the Hair shader that is coming as part of 2019.
Is this a new type of material 'mode' that would be able to be instantly applied to a mesh to make it appear like hair, or is it just a material 'preset', kind of like the online database has, tat makes use of already existing material modes, such as Mix, Universal, etc..
I'm excited about the new hair shader as well. As I understand that isn't expected until 2019.2.
Despot wrote:My 2019.1 XB1 build expires in 5 days or so, and whilst I'm obviously not using it for production work - I'm still enjoying testing out the new features.
Will there be an extension before it expires ?
Thanks
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