OctaneRender™ 2019.1 XB1

Forums: OctaneRender™ 2019.1 XB1
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Re: OctaneRender™ 2019.1 XB1

Postby vijay » Mon May 06, 2019 9:25 pm

vijay Mon May 06, 2019 9:25 pm
noldo wrote:sometimes the displacement does not update correctly (transparent).


Please send us a test scene. I'll look into it.
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Re: OctaneRender™ 2019.1 XB1

Postby Notiusweb » Tue May 07, 2019 4:43 pm

Notiusweb Tue May 07, 2019 4:43 pm
Something that doesn't get talked about enough, by me, myself, and me as well, is the Hair shader that is coming as part of 2019.

Is this a new type of material 'mode' that would be able to be instantly applied to a mesh to make it appear like hair, or is it just a material 'preset', kind of like the online database has, tat makes use of already existing material modes, such as Mix, Universal, etc.. :?:
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Re: OctaneRender™ 2019.1 XB1

Postby Hesekiel2517 » Tue May 07, 2019 4:57 pm

Hesekiel2517 Tue May 07, 2019 4:57 pm
Is there a way to speed up volumetric ies lights? Don't get me wrong ist much better since V3 but still not really usable for me. The noise near the lightsources is very bad and needs tens of thousends of samples till it clears up. The Denoiser helps sometimes, but for good results it needs a better image to start with.

Thanks in advance!
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Re: OctaneRender™ 2019.1 XB1

Postby Iceman9 » Tue May 07, 2019 5:06 pm

Iceman9 Tue May 07, 2019 5:06 pm
Notiusweb wrote:Something that doesn't get talked about enough, by me, myself, and me as well, is the Hair shader that is coming as part of 2019.

Is this a new type of material 'mode' that would be able to be instantly applied to a mesh to make it appear like hair, or is it just a material 'preset', kind of like the online database has, tat makes use of already existing material modes, such as Mix, Universal, etc.. :?:


I'm excited about the new hair shader as well. As I understand that isn't expected until 2019.2.
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Re: OctaneRender™ 2019.1 XB1

Postby haze » Tue May 07, 2019 10:17 pm

haze Tue May 07, 2019 10:17 pm
Despot wrote:Didn't somebody from Otoy say XB2 was gonna drop last week ? could be mistaken...


Stable version bugs are taking priority and a few had come up so we had to postpone it.
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Re: OctaneRender™ 2019.1 XB1

Postby divasoft » Wed May 08, 2019 8:46 am

divasoft Wed May 08, 2019 8:46 am
Iceman9 wrote:
Notiusweb wrote:Something that doesn't get talked about enough, by me, myself, and me as well, is the Hair shader that is coming as part of 2019.

Is this a new type of material 'mode' that would be able to be instantly applied to a mesh to make it appear like hair, or is it just a material 'preset', kind of like the online database has, tat makes use of already existing material modes, such as Mix, Universal, etc.. :?:


I'm excited about the new hair shader as well. As I understand that isn't expected until 2019.2.

+1 Special Hair shader like in cycles will be very useful thing.
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Re: OctaneRender™ 2019.1 XB1

Postby Notiusweb » Sat May 11, 2019 5:22 pm

Notiusweb Sat May 11, 2019 5:22 pm
I have found in every rendering paradigm out there that hair really is the Grim Reaper when it comes to render time.
In Octane I can render a bald head @1080p in 1-2 seconds. With complex hair it runs towards 10-12 seconds.
Even realtime engines like Unreal cut corners by having low definition hair and limited transparency layers for in-game characters, although they showcase and market full sized head busts as if it were accurate examples of what their characters look like.
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Re: OctaneRender™ 2019.1 XB1

Postby divasoft » Sun May 12, 2019 7:52 am

divasoft Sun May 12, 2019 7:52 am
Hello guys. I had a problem while I rendering a lot of particles. Octane render time is constant per-frame, but frame-processing time drammaticaly increasing frame by frame. Scene consist same quantiti particles in every frame, but render time increasing for 2 times after each 10 frames. But when i restart render, render time going small and start increasing again. On screenshot you can see when same frame (114) can render 4:17 and after restart 1:01. It's a madness. (x-particles are cached)
Is it Cinema related problem?
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Re: OctaneRender™ 2019.1 XB1

Postby Despot » Sun May 12, 2019 9:36 am

Despot Sun May 12, 2019 9:36 am
My 2019.1 XB1 build expires in 5 days or so, and whilst I'm obviously not using it for production work - I'm still enjoying testing out the new features.

Will there be an extension before it expires ?

Thanks :)
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Re: OctaneRender™ 2019.1 XB1

Postby Notiusweb » Sun May 12, 2019 11:34 pm

Notiusweb Sun May 12, 2019 11:34 pm
Despot wrote:My 2019.1 XB1 build expires in 5 days or so, and whilst I'm obviously not using it for production work - I'm still enjoying testing out the new features.

Will there be an extension before it expires ?

Thanks :)


Yes, good catch there D 8-)

Otoy, please extend that out before it closes on us....
Because even if XB2 is released before it closes, it is helpful to compare and test how things changed/progressed since a version update.
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