Notiusweb wrote:The denoiser blur thing, LOL, yeah that sucks. But this is not unique to Otoy’s implementing, its pretty much present in all denoising paradigms out there. I find you kind of need more samples, than your ideal render speed would allow, to get the animations to work with denoising. I hope it gets better. For stills it is awesome but for animations it is a balancing act for sure.
Notiusweb wrote:@Divasoft - You are correct, I am yes thinking you may not have tried it.
And so are you getting this with say a simple geometry and a simple displacement texture, because if not, your situation may be something more unique and specific, which may warrant more troubleshooting. So, how complex and overlayed is the geo in the scene, because it could be a weird geo too. Or the texture map of displacement may be screwy in some way.
divasoft wrote:Dear developers, are not you ashamed of it?
Goldorak wrote:This is a limitation of Voxel based surface displacement, and not a trivial fix unless we go with a whole new displacement engine. This has been in the works for a while and will be in the next release.
Goldorak wrote:This is a limitation of Voxel based surface displacement, and not a trivial fix unless we go with a whole new displacement engine. This has been in the works for a while and will be in the next release.
Jolbertoquini wrote:divasoft wrote:Dear developers, are not you ashamed of it?
I think you should do it a Standalone export and on the Beta place a ORBX for then to check ( and us to see what the issue I had similar before to find a scale issue which was fixed for the OC4 maybe they forgot to check), I can see a lot people are posting errors on Standalone section from they PLUGs which is already not finished.
I know is frustrating ( I do) But I understand post images from PLUG saying is not work is just waste of time because may be a plug issue, my advise and so far we had working is way we paste plug usage on plug section with the scenes to the plug developper and Standalone stuff on the standalone section.
They are saying from the begging this version RC6 is "BETA" stage so error will be there. But I totally agree with the point there some feature is just not finished and we struggle on as real production scale to do simple things, where we can do with the other engines
Cheers,
JO
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