Why does octane use RAM when there is enough VRAM

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Why does octane use RAM when there is enough VRAM

Postby coilbook » Fri Feb 08, 2019 8:48 pm

coilbook Fri Feb 08, 2019 8:48 pm
Hi
In the image attached you can see that I have 8Gb of VRAM but octane is not using all of it instead it uses out of core. is there a reason?

Also these are 2080TI Does windows 10 still eat 3 GB of vram?

Thanks
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Re: Why does octane use RAM when there is enough VRAM

Postby paride4331 » Mon Feb 11, 2019 8:45 am

paride4331 Mon Feb 11, 2019 8:45 am
Hi coilbook,
out-of-core tool manage autonomously when using Ram, probably in your case there are very large geometries and/or textures that can not be allocated in VRAM so Octane switches them to Ram.
Windows 10 unfortunately eats 18% VRam available.
Regards
Paride
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Re: Why does octane use RAM when there is enough VRAM

Postby coilbook » Mon Feb 11, 2019 4:54 pm

coilbook Mon Feb 11, 2019 4:54 pm
paride4331 wrote:Hi coilbook,
out-of-core tool manage autonomously when using Ram, probably in your case there are very large geometries and/or textures that can not be allocated in VRAM so Octane switches them to Ram.
Windows 10 unfortunately eats 18% VRam available.
Regards
Paride

Thanks Paride,
8 GB is after windows 10 took 18% because each card is 11 Gb of vram. It's strange that it just didn't use 7.3 Gb out of 8 available
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Re: Why does octane use RAM when there is enough VRAM

Postby Zay » Tue Feb 12, 2019 5:41 am

Zay Tue Feb 12, 2019 5:41 am
coilbook wrote:8 GB is after windows 10 took 18% because each card is 11 Gb of vram. It's strange that it just didn't use 7.3 Gb out of 8 available


That depends on which programs you have running besides Octane. Use GPU-Z to check the real Vram usage.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 546.01| Modo/Blender/ZBrush/Daz/Poser
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