Oh thank you PolderAnimation!
That's good to know! hmm I'm not sure if there is a way to do that easily with the tools I have. Or maybe with Python in Blender.. I will have to figure out how to do ^^
Thanks!
abstrax wrote:Notiusweb wrote:I already can report that several ABC files I have are not importing into RC1, but were importing fine into XB2.
Issues consist of Octane freezing during AI Cache, and missing geometry in the ABC file.
In each case if left on, ABC files in Octane RC1 will cause GPUs to disconnect and driver reset.
DPC Latency shows no spike, and # GPUs is not a factor either. Seems that RC1 just has a very very rough time with ABC files.
Could you send us some example files showing the problem? No idea what's going on, because all the loading of Alembic geometry and processing it is done on the CPU.
Despot wrote:Any idea when bloom threshold/tightening (that Goldorak confirmed) is going to be implemented ?
Renart wrote:PolderAnimation wrote:You can use it directly in a material node. I have it working with abc files made in Houdini. But I only have it working on point attributes in Houdini, when I put attributes on vertices it does not work for me. I do like it that it works on point attributes because that is more useful the on vertices in my opinion.
@abstrax Will anything be done about that?
It would be awesome to make it work with Vertex as well (like the name suggest ^^).
I don't have Houdini and I'm not sure how to convert the attributes of my files in other software.. If you have a solution please let me know.
I've attached my test file. The Vertex Color attribute should be "rgba"
I'm wondering how it deals with the transparency by the way...
Thank you!
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