OctaneRender™ 2018.1 RC1

Forums: OctaneRender™ 2018.1 RC1
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby Notiusweb » Sun Jan 13, 2019 11:51 pm

Notiusweb Sun Jan 13, 2019 11:51 pm
haze wrote:
Correct, Octane does not currently support FBX BlendShape deformer. We'll look into this once stability issues are out of the way.


Awesome!
THX
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby Notiusweb » Wed Jan 16, 2019 1:15 pm

Notiusweb Wed Jan 16, 2019 1:15 pm
Is this version, 2018, when released, going to still be named "2018"...because obviously now it is 2019, so, are we going to see it renamed to "2019"?
Or, is this "2018" really another name for "V5"...and then in more background testing, there is yet a separate "2019" (aka V6), with even newer and more added features in development?

Because with V4 out and testing V5, just want to know if 2018 is going to be 2019 at some point, or will we only get 2019 in 2020. Or will it still be 2018 in 2019.
:twisted:
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby Goldorak » Wed Jan 16, 2019 9:49 pm

Goldorak Wed Jan 16, 2019 9:49 pm
Notiusweb wrote:Is this version, 2018, when released, going to still be named "2018"...because obviously now it is 2019, so, are we going to see it renamed to "2019"?
Or, is this "2018" really another name for "V5"...and then in more background testing, there is yet a separate "2019" (aka V6), with even newer and more added features in development?

Because with V4 out and testing V5, just want to know if 2018 is going to be 2019 at some point, or will we only get 2019 in 2020. Or will it still be 2018 in 2019.
:twisted:


Both V4 and 2018.1 (V5) were feature locked in 2018, and will still get minor updates until they are final stable releases - they were released much closer together than V3 to V5, and that pace will continue. So Octane 2019.1 is a whole new engine (V6) coming soon and this is where new all features introduced in 2019 will roll out (starting with material layers). There will be a second major engine update (V7) in 2019.x that will bring RT Core and Vulkan/Metal backend support as well.
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby Notiusweb » Wed Jan 16, 2019 11:38 pm

Notiusweb Wed Jan 16, 2019 11:38 pm
Goldorak wrote:
Notiusweb wrote:Is this version, 2018, when released, going to still be named "2018"...because obviously now it is 2019, so, are we going to see it renamed to "2019"?
Or, is this "2018" really another name for "V5"...and then in more background testing, there is yet a separate "2019" (aka V6), with even newer and more added features in development?

Because with V4 out and testing V5, just want to know if 2018 is going to be 2019 at some point, or will we only get 2019 in 2020. Or will it still be 2018 in 2019.
:twisted:


Both V4 and 2018.1 (V5) were feature locked in 2018, and will still get minor updates until they are final stable releases - they were released much closer together than V3 to V5, and that pace will continue. So Octane 2019.1 is a whole new engine (V6) coming soon and this is where new all features introduced in 2019 will roll out (starting with material layers). There will be a second major engine update (V7) in 2019.x that will bring RT Core and Vulkan/Metal backend support as well.


V7!!!!.... :o

LOL...What does "feature locked" mean, I keep seeing that phrase used, but wasn't sure. Does it mean that 2018's features are the full extent of features it will have....

When do Substrates, Upscaling, and Anime Kernel come (as were teased in the V5 video)...
(A) a later version of 2018/V5.
(B) 2019/V6, or
(C) 2019.x/V7...
(D) All of the Above

Thanks, G!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby leehenshall » Thu Jan 17, 2019 10:29 am

leehenshall Thu Jan 17, 2019 10:29 am
Jolbertoquini wrote:Hi Guys,

I tested couple big scenes (with 2GB size) scenes and I realize XB1 opens way faster the orbx scenes then XB2 and RC1 any reason for that? Also cryptomatte is not stable, is crashing while saving exr a lot with GTX series GPU with RTX Gpus is working without crashes.

Cheers,
JO


Jolbertoquini wrote:Hi Guys,

me again I toke 10 different scenes and actually also the RTX as problem with cryptomatte is crashing a lot random scenes sometimes works, other times render 3 or 4 frames then crashs, I check memory and seems right enough space and etc

Is weird because the same computer can work for a while then when we open the same scene again crash while saving the image batch render export, also sometimes when we do a selection to preview the cryptomatte passes.

Cheers,
JO


I can confirm that cryptomatte is crashing and very unstable for me as well. If I only enable one element like instanceid or materialpin it might work for a while longer but will eventually crash.

If I enable them all then toggle between them in the viewport I get a hard crash with no error message.

Is this going to be fixed in RC2?
leehenshall
Licensed Customer
Licensed Customer
 
Posts: 183
Joined: Sun Oct 25, 2015 5:44 pm
Location: England

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby Jolbertoquini » Fri Jan 18, 2019 10:28 am

Jolbertoquini Fri Jan 18, 2019 10:28 am
Please Guys,

Cryptomatte is huge thing on production for compositing stage today supported in Nuke and After Effects we have all setup ready for that, is really important to have a fix for this random crashes I realize the Material and Obj ids is the more sensible, instances id only I had better results but not all the time I tested with different scenes and benchmark scenes also crash randomly on different machines and etc.

Cheers,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Jolbertoquini
Licensed Customer
Licensed Customer
 
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby coilbook » Sun Jan 20, 2019 1:38 am

coilbook Sun Jan 20, 2019 1:38 am
Can you guys add an option of your volume fog far away affecting mesh like a terrain but not sky background? It'll make distant atmosphere effect better
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby Notiusweb » Sun Jan 20, 2019 6:16 pm

Notiusweb Sun Jan 20, 2019 6:16 pm
I am finding that I can add a Vectron to a scene, but it is WAY unstable....

With just 1 Vectron:
-I run the risk of crashing RC1 soley because I left the default render target at 5000 s/px, whereas if I I lower it to 50, I have much higher chance RC1 does not crash.
-When I change the "bounds", it has a high crash rate too.

PS - I have little knowledge of how or where to use a Vectron yet , but it much reminds me of Volume Mediums in V3's early days, in that it crashes scenes a lot so it is hard to explore.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby Notiusweb » Sun Jan 20, 2019 6:24 pm

Notiusweb Sun Jan 20, 2019 6:24 pm
Hey, is it just me, or do none of the sample scenes, ie - Fun With Vectron, work in RC1?
I can make it work in XB2, but not RC1....
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 2018.1 RC1 [latest 2018]

Postby haze » Sun Jan 20, 2019 7:34 pm

haze Sun Jan 20, 2019 7:34 pm
Notiusweb wrote:Hey, is it just me, or do none of the sample scenes, ie - Fun With Vectron, work in RC1?
I can make it work in XB2, but not RC1....


Please download the updated scene from the first post in this thread, it's been updated with the improvements of RC1.

download/file.php?id=72066
User avatar
haze
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Sun Feb 08, 2015 8:57 pm
PreviousNext

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 5 guests

Tue Apr 16, 2024 5:30 pm [ UTC ]