Hi everyone,
I was experimenting a bit with Vectron, and I somehow managed to put together a parametric displaced brick object thingy, thanks to bits of code found here on the forums.
Problem is, when I try to plug it to a scatter node¨(4000 something instances), Octane crashes.
So I was thinking maybe a better way to implement the scatter node would be as an input to the Vectron object, but I have no idea how to achieve that (or if it is even possible in 2018.1XB2).
Does anybody know if/how this could be done ?
I attached an .orbx scene containing the object if anyone wants to play around with it (I am no programmer so the code might be sloppy, sorry about that).
PS : The potential of Vectron, and OSL within Octane in general looks amazing ! Does anyone know of good ressources/tutorials to learn the basics ?
Cheers,
Yugs