OctaneRender™ 2018.1 XB2

Forums: OctaneRender™ 2018.1 XB2
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Re: OctaneRender™ 2018.1 XB2 [latest 2018]

Postby Notiusweb » Fri Dec 28, 2018 7:46 pm

Notiusweb Fri Dec 28, 2018 7:46 pm
Otoy - could we get in Graph Editor the ability to create Shortcuts?

So imagine if you have a scene with 50 different materials amongst 5 objects....
and you find myself tweaking just 3 of the materials in the scene, could we have, similar to a MS-Windows file or folder shortcut, a short cut to directly access the 3 'Favorite-materials', or even more directly, 'Favorite-parameters' of those materials, in a User Shortcut List of some type....either in the NGE, or somewhere in an on-screen menu?

It would save time from having to hunt down favorite materials in the NGE.

THX!
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Re: OctaneRender™ 2018.1 XB2 [latest 2018]

Postby Notiusweb » Fri Dec 28, 2018 9:01 pm

Notiusweb Fri Dec 28, 2018 9:01 pm
Finding Displacement to be quite the scene crasher...
Almost like you have to massage it in, if you use the slider to adjust it, is like BOOSH!!! GPU FAIL!

If I type in numbers it is safer... more delicate I guess?

Maybe every Octane version is like this...or is it? :cry:
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Re: OctaneRender™ 2018.1 XB2 [latest 2018]

Postby coilbook » Sat Dec 29, 2018 1:27 am

coilbook Sat Dec 29, 2018 1:27 am
abstrax wrote:
coilbook wrote:14000 samples later in AO. Just noise. 20 x 1080ti - 5 min to render. Why do cpus calculate cleanly and gpus just cannot. I know CPUs are slower but they do the job.
Maybe GPUs just cannot handle a big varieties of colors, lights and objects at the same time. GPUs are very slow at rendering stuff like grass but fast at one uniformed color like sky.
And denoiser creates blotchy patches out of that blue noisy interior ceiling.

Can we get a bucket mode to do clean final renderings?

In the image you posted it looks as if the light sampling is struggling. If you send me the scene, we can have a look and try to understand what is going on and how things can be improved. Thank you.


Hi abstrax,
I sent you the scene link as PM. Some lights have noise, some don't.
All light samples of all light sources are set to 4000-6000. Is it even the right way to do it or should I leave it at 1? I am hoping future octane will have an option to auto balance and adjust light samples.

I also attached the video. With ai lights OFF noise clears kind of evenly and slow for police car red lights and wall mesh light. When ai lights are ON, the noise from the police lights gets cleared very fast but the mesh light still struggles and at the end just stays noisy. SO I think ai lights work great for octane lights but not for mesh light emitters.
If this is how ai lights should work, like they did for police red lights at the end of the video, then this is great! It cleared in 5 seconds. Hopefully you can fix it for all light emitters.



Please note: you will need itoo forest.

All Thanks
Attachments

[ Play Quicktime file ] ai lights.MOV [ 3.44 MiB | Viewed 2921 times ]

light noise.jpg
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Re: OctaneRender™ 2018.1 XB2 [latest 2018]

Postby bepeg4d » Sat Dec 29, 2018 6:56 am

bepeg4d Sat Dec 29, 2018 6:56 am
Notiusweb wrote:Otoy - could we get in Graph Editor the ability to create Shortcuts?

So imagine if you have a scene with 50 different materials amongst 5 objects....
and you find myself tweaking just 3 of the materials in the scene, could we have, similar to a MS-Windows file or folder shortcut, a short cut to directly access the 3 'Favorite-materials', or even more directly, 'Favorite-parameters' of those materials, in a User Shortcut List of some type....either in the NGE, or somewhere in an on-screen menu?

It would save time from having to hunt down favorite materials in the NGE.

THX!

Hi Notiusweb,
if you group some nodes, and create some input nodes inside the group, connected with important parameters or nodes, you can already have them exposed with just one click on the node group, is this not enough?
ciao Beppe
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Re: OctaneRender™ 2018.1 XB2 [latest 2018]

Postby coilbook » Sat Dec 29, 2018 9:11 pm

coilbook Sat Dec 29, 2018 9:11 pm
Do you know when will be rt cores supported? Will octane use both cuda and rt cores at the same time ? What are tensor cores for? Just for denoisidng ? Thank you.
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Re: OctaneRender™ 2018.1 XB2 [latest 2018]

Postby Notiusweb » Mon Dec 31, 2018 2:19 am

Notiusweb Mon Dec 31, 2018 2:19 am
bepeg4d wrote:
Notiusweb wrote:Otoy - could we get in Graph Editor the ability to create Shortcuts?

So imagine if you have a scene with 50 different materials amongst 5 objects....
and you find myself tweaking just 3 of the materials in the scene, could we have, similar to a MS-Windows file or folder shortcut, a short cut to directly access the 3 'Favorite-materials', or even more directly, 'Favorite-parameters' of those materials, in a User Shortcut List of some type....either in the NGE, or somewhere in an on-screen menu?

It would save time from having to hunt down favorite materials in the NGE.

THX!

Hi Notiusweb,
if you group some nodes, and create some input nodes inside the group, connected with important parameters or nodes, you can already have them exposed with just one click on the node group, is this not enough?
ciao Beppe


No! LOL!
I want to right click on a node or node parameter and have it as an option "create shortcut link". And then it would appear in a shortcut list on the side in a menu :ugeek:
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Re: OctaneRender™ 2018.1 XB2

Postby Notiusweb » Mon Dec 31, 2018 1:35 pm

Notiusweb Mon Dec 31, 2018 1:35 pm
Actually Beppe, can you show what you mean, I don't know how to do that. :oops:
I will try it and see how it compares to what I am imagining...Thanks so much!
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Re: OctaneRender™ 2018.1 XB2

Postby Angelos » Sat Feb 09, 2019 9:04 am

Angelos Sat Feb 09, 2019 9:04 am
Dear Octane Developers,

I'm your loyal customer from 2011 and I'm pretty unhappy with subscriptions. I prefer to pay one time and don't think that my subscription will end at most important moment.

Could you please add an upgrade option for 2018.1 (2019) etc.

Thanks.
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Re: OctaneRender™ 2018.1 XB2

Postby glimpse » Sat Feb 09, 2019 11:48 am

glimpse Sat Feb 09, 2019 11:48 am
Angelos wrote:Dear Octane Developers,

I'm your loyal customer from 2011 and I'm pretty unhappy with subscriptions. I prefer to pay one time and don't think that my subscription will end at most important moment.

Could you please add an upgrade option for 2018.1 (2019) etc.

Thanks.


You can pay subscription once that would last 3 year, in exchange You would get a discount - this way You can be sure that it would not be over.
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Re: OctaneRender™ 2018.1 XB2

Postby Zay » Sun Feb 10, 2019 7:16 am

Zay Sun Feb 10, 2019 7:16 am
glimpse wrote:You can pay subscription once that would last 3 year


It still has an expiration date. That is the problem with these subscriptions.
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