Forums: Mesh to vectron
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by tschwenke » Sun Nov 25, 2018 10:31 pm
tschwenke
Sun Nov 25, 2018 10:31 pm
Hi,
How can I convert a complex mesh into a vectron node in XB1?
Best wishes,
Thomas
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tschwenke
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by haze » Mon Nov 26, 2018 1:56 am
haze
Mon Nov 26, 2018 1:56 am
Currently you need to convert the mesh into an SDF with a tool like Houdini, then export to VDB.
Any VDB levelset surface can be used with vectron.
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haze
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by ramone163 » Mon Nov 26, 2018 10:20 am
ramone163
Mon Nov 26, 2018 10:20 am
haze wrote:Currently you need to convert the mesh into an SDF with a tool like Houdini, then export to VDB.
Any VDB levelset surface can be used with vectron.
Do you have plans to add your own "mesh to VDB converter" to Octane?
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by haze » Mon Nov 26, 2018 10:41 pm
haze
Mon Nov 26, 2018 10:41 pm
ramone163 wrote:haze wrote:Currently you need to convert the mesh into an SDF with a tool like Houdini, then export to VDB.
Any VDB levelset surface can be used with vectron.
Do you have plans to add your own "mesh to VDB converter" to Octane?
We're planning to make meshes work as part of vectron, but it is a difficult problem to solve. Plan B would be a mesh to vdb levelset converter yes. No guarantees as yet.
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by rrbarb » Mon Nov 26, 2018 11:41 pm
rrbarb
Mon Nov 26, 2018 11:41 pm
I hope a level set convertor makes the cut.
./rrb
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by rohandalvi » Tue Nov 27, 2018 3:38 am
rohandalvi
Tue Nov 27, 2018 3:38 am
Just adding to this.
A slightly different request for vectron.
Would it be possible to render a vectron object with a volume shader. So if I take a vdb sphere , covert to vectron and add noise displacement. Then I can use a volume shader to render it as clouds. It would be nice to have that as an option.
Regards
Rohan
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