Any idea when Mac OS X version will be out?
Thanks
Peter
coilbook wrote:Will octane/nvidia denoiser improve over time? (Better pixel color prediction, less blurring after denoising, etc.)
The denoisier is already great but are you and nVidia continue improving it to make it even better?
Goldorak wrote:coilbook wrote:Will octane/nvidia denoiser improve over time? (Better pixel color prediction, less blurring after denoising, etc.)
The denoisier is already great but are you and nVidia continue improving it to make it even better?
There is a significant upgrade planned for the spectral AI denoiser in Octane 2019 after we finish training it on final implementations of Spectron fluorescence/polarization, new hair BRDF, material layers / substrates and more coming in that release. I want to be cautious and not over promise specifics until we can see how this compares to the current denoiser, but the potential for improvements is high especially for animations.
rohandalvi wrote:Hi,
Could you give the basic format for getting attributes to work. For example, the color attribute in houdini is called Cd. I exported the mesh as an fbx which stores the attribute. What do I write in the OSL editor to make it work?
The basic OSL syntax. I'm not a programmer, but I'm good at copy paste. :)
regards
Rohan
shader OslTexture(
color test1 = color(1,0,0),
output color c = 0)
{
c = test1;
}
rohandalvi wrote:Hi,
Thanks, I found the switch. It was really far down in the settings. :)
I still find the difference to be really drastic. Will the new volume rendering eventually match the look of the older style?
regards
Rohan
p3taotoy wrote:Any idea when Mac OS X version will be out?
Thanks
Peter
perro_abombao wrote:Hi...this build suport kepler? :roll: :roll: :roll: I have a old gtx 670 ...no problem with V4, but 2018 the program dissapear everytime :( :( (render target, material)...last driver 4.16 and 388.xx too...W10
enricocerica wrote:haze wrote:enricocerica wrote:Wow, just looked the date, it's november 22 not december, for one second I really thought it was xmas :)
Seriously, I see some great and awaited sutuff here, what a beautiful surprise !
This said, I meet an issue with a image texture, it is rendered completely blue, though it contains several colors (blue, red, yellow, white and black), will investigate to try to isolate the context.
What it should be :
What I got :
When you have some time, please send a small test scene if you can. Thanks
The problem seems to be due to the displacement, I attached a quick test scene to illustrate the issue.
Return to Development Build Releases
Users browsing this forum: No registered users and 10 guests