kunstakademie wrote:Hi there everybody. Octane 2018.1 XB1 is immensely interesting. Especially Vectron/Osl Geo. But did anybody tried to render osl geo with network rendering? As soon as I activate network rendering the osl geo becomes ghosted an the the samples fill up immediately. I suppose the network slaves do not recognize the osl geo. Al the slaves are updated to 2018.1 Xb 1. Anybody dare to help? Added a screenshot of the error. I have 4 rendernode slaves, and all exhibited this problem. Thank you very much!--
haze wrote:kunstakademie wrote:Hi there everybody. Octane 2018.1 XB1 is immensely interesting. Especially Vectron/Osl Geo. But did anybody tried to render osl geo with network rendering? As soon as I activate network rendering the osl geo becomes ghosted an the the samples fill up immediately. I suppose the network slaves do not recognize the osl geo. Al the slaves are updated to 2018.1 Xb 1. Anybody dare to help? Added a screenshot of the error. I have 4 rendernode slaves, and all exhibited this problem. Thank you very much!--
There seems to be an issue in the net render code for vectron. We'll try to get this sorted before the next XB.
Jolbertoquini wrote:Hi Guys,
I did some test on the Cryptomatte, and there is some issues on the output weird black pixels on the output. Also I would like to ask to have the passes working with the Info kernel so we could have just this passes as one exr for faster output if I add material ID (ao, depth, wireframe) and add cryptomatte as passes is not working, I guess need the sampling information maybe the reason is working only with the main Path tracer kernel.
Otherwise when I'm rendering such HD or 4K the black pixel is such small (cause one pixel) is hard to spot, but for small images size is spot on, best to see if we can have better result.
Thanks a lot Guys great work so far.
Cheers,
JO
Notiusweb wrote:FYI - regarding USB 3.0 PCIE 1x extenders, the fast upload change worked great in 4.01.1.
Would love to see that in the next 2018 build!
Thx!
Also, now my real question -
Substrates, upscaling, and Anime Kernel in next release?
Pretty please, with gLTF and material FBX imports/exports on top?
Thx!
Goldorak wrote:That being said, a lot of work is being done in tandem to V4/2018.1 right now on the next round of 2019.x builds which will introduce many new features in addition to the ones on your list.
pegot wrote:Goldorak wrote:That being said, a lot of work is being done in tandem to V4/2018.1 right now on the next round of 2019.x builds which will introduce many new features in addition to the ones on your list.
Might that include glTF 2.0 support ?
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