I am finding that if I import a FBX, I can not render or view the animation on the time line by clicking on different points in the timeline.
I actually have to hit the stop button and the play again in order to update the frame throughout the timeline.
However, if I import an alembic of the same animation, there is no issue. I can click on any part of the timeline, and Octane will update the render to show the selected fame.
Alembic shows the AI loading and AI Caching in bottom left, and updates the frame per the timeline in the viewport .
In other words, it actually renders each frame on the timeline in the case of an Alembic file.
FBX does not update in the viewport, it just sticks to the last 'loaded-in' frame no matter where you click on the timeline.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X