wallace wrote:OK, I think you have a point in masking. How about this?
Basically I can extend the universal material later by adding a "Transmissiveness" / "Transmission Map" (or some other name) to it after stable, if it is specified, then it would use the mask value to determine the degree of transmission (the disney way), if not then it would use the current way (the transmitted energy is those that is not reflected off in upper layers).
Aff, so this is already too late to change the default implementation ?
obviously extending the implementation later with another option is ok, but this will make the material more complicated/confusing and this is what I wanted to avoid, also is there any benefit of the current implementation compared to have only the disney way ?